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An avatar of my close personal acquaintance *cough* will soon be setting herself up in Caledon Brigadoon, right next to a lovely hill on which she wishes to place a gazebo from which to view the monthly wonder. A friend suggested a witty access method to the top of the hill - a banister which would allow one to slide down AND up, instead of a boring old ramp or staircase, especially since space is a little tight.
I suspect this would require a somewhat tortured prim (for the banister) and a vehicle script (for the sliding part), along with a sit animation. Unfortunately, I have no idea where to start with the scripting, or even if a prewritten script, like for a motorcycle, could be adapted.
Gra'mercy?
Corgi
If you can make the balustrade straight, without spiraling, the math will be easier for writing a non physical 'slide up / slide down' type of script. The free sit animation that has the legs forward and the hands cupped a little behind oneself might work for your sit animation if you don't want to go all out on it. To script a sit animation, be sure to get the permission to animate first before playing the animation. The whole thing will probably be easier if you put a 'slide up' pose ball at the bottom and a 'slide down' one at the top, not linked, and move (via script) the pose balls rather than trying to have the balustrade do it.
Oh, for the sit, I was just thinking link a poseball into the whole contraption - it's moving that poseball along a specific path that perplexes me. Think of it as a very small monorail.
Two of them, monodirectionally, shouldn't be a problem then; I didn't realise that changing direction might be problematic.
...no monorails? No direction on how to get one prim to follow another?
[puts on Sad mask from Illusions]
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