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Esteemed scripters,
Aside from modest tinkering, I'm pretty much a noob at scripting. (Learning Fortran IV when we still used punch cards hardly counts for experience at this point, does it?) I'm hoping others might give me suggestions on how to go about starting the project I will describe below.
I would like to create a vortex, initially in the water and but possibly also for in the air, which will disrupt the passage of vehicles and avatars. It should be visible to careful drivers, so I am assuming a semi-transparent object with either rotation or an animated texture will be at the heart of the vortex. Particle effects should be incidental to its operation.
Clearly, a true vortex would grab the vehicle or avatar and draw it towards its center unless sufficient counter acceleration were applied. I am at a total loss as to how one would begin scripting that kind of action, not to mention a fail-safe that would release the victim if they did not escape on their own after some short period of time.
Equally acceptable, however, would be a mechanism that pushes vehicles and avatars off-course. For this option, I hope that a simple push in the right direction (ha!) would be enough to get me started with a script.
Thank you for any assistance you can render. I am,
Indebtedly,
Otenth Paderborn
As for the latter, any physical object should send a physical vehicle or avatar off course.
As for the former, original question...
A scanner that computes the vector from itself to the avatar and applies impulse in the opposite vector. Then on impact with the object, applies a force to the impacting object/avatar either straight up or straight down, depending on your preference. (i.e. up for a tornado, down for a whirlpool)
Sadly, I know the what, but not the how.
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