A post from the Grid

Caledon 95,29,29 - Well, this is a post from my back patio...

Caledon 146,78,73 - and this is one from just beside Mr Gould's rock

Caledon 191,188,23 - and this is from the Caledon telehub - I'm bored now, post this already!

Postslurlblogging

As soon as I had made my entry regarding Slurlblogging, I noticed a post on Second Life Insider mentioning BlogHUD - an attractive device allowing wearers to post slurled posts to a central blog.

A tool for the Intrepid Explorer

Reading a piece by the esteemed Mr Prokofy Neva this afternoon, I was reminded of certain previous efforts that I undertook to produce such devices as the Slurlchatter.

Monocular Disarrangement

Goodness gracious My monocle fell into my tea just recently, upon my opening my copy of the evening edition of the Linden Times and seeing this piece announcing the demise of the (discursiv

Again with the prim limits

The tram has been lost at Caledon (1, 190) - a routine sim-border-crossing mishap, I am sure - and it appears that someone has left the pieces out on the chessboard by the Caledon II telehub again. This, I might say, is where the tram rezzer is.

A slight issue

A slight issue has arisen with the Caledon Directory, in that, ahem, it doesn't work. Well, to be fair to myself it does work in Caledon I, and it does produce a map with all of the landmarks placed appropriately - it is just that when one touches a landmark outside of Caledon I and opts to Teleport, one does not actually go there.

The reason for this is simple. The Directory holds a number of landmarks, which as I am sure you are aware are a specific and special type of object in Second Life.

Beauty

I never realised quite how beautiful Caledon actually was, until this moment, when I am able to look at it through new mechanical eyes.

It also points out quite how much that I had been blaming on the Asset Server was in fact down to the inadequacies of my former eyes.

"Oh Edward!"

Here, it appears, is the answer to the tram-related issue that I have been encountering... secret release notes!

<

blockquote>* Improved prim accounting on parcels ** Counts are correct within 1 frame of the simulator (typically 1/45th of a second) ** The categories for prims on a parcel are: Owner, Group, Other, Selected.

On a different note

On a more entertaining (if unmannerly) note than my complaints regarding Scripting, I see that certain forward young ladies of a technological persuasion have been putting themselves about on the Aethernet. Disgraceful.

Are you a man who can equal Mr. Ferdinand Zeppelin? If so, dial 12 on your Bell's Telephone Box and prepare for witticisms that would give the queen the vapors!

A brief Comment regarding Content

This Journal rarely comments on Matters of State in Second Life - the potential effects of the latest proclamation of King Philip, for instance, or the issues of the economy caused by the moving of stipends to Thursdays and making them payable only in cucumbers.

I would not like anyone to think that this is because I have no interest in such things, or am unable to comment upon them. Such topics are, though, absolutely nothing to do with why I continue to write.

Syndicate content