Your wonderful designs were among the first items I heard about when I came into SL, always described with glee. Whenever someone mentions an unusual and delightful toy or weapon they just got, it's usually yours. My favourite is my flying umbrella, still. Thus, though I've only talked with you a few times, this makes me sad, while at the same time I understand perfectly. I think it's lovely of you to have written an explanation so the void isn't filled with questions.
One thing, though ... while your creations have been legendary for my whole SL existence, what I liked even more was your company. When you chatted in ISC, I would always stop and pay attention, certain to be instructed and/or entertained. You had me in stitches once at Endeavor Cove at a circus performance where, briefly, someone was being a dork and trying to pull various audience members into a scene. Your restrained, polite, but arch responses when he started on you were hilarious.
I quite understand that you would find dropping into SL only to socialise a rather aimless pursuit - I'm pretty sure I would, myself. Still, I will hope you sometimes will, because we are losing a great treasure of design, but we're also losing a rare and precious compatriot.
I wish you well, wherever the future takes you. Somewhere that you will again find that great sense of fun and joy that you once had on SL, I hope.
Thank you for everything.
Just to add my own voice to the flood of voices expressing their gratitude for what you've done and who you've been all this time. Thank you, and I hope I'm in the blast radius of whatever you decide to do next. So to speak. :)
I'm shocked and saddened and feel particularly apprehensive because I was talking to you in IMs all while you were thinking and doing this yesterday and I wish I had flown over to see you, and perhaps persuaded you to wait. Maybe board up the store, and close it for 90 days and then think about it or something...
But as I read this now (and I'm a veteran of all kinds of people making dramatic exits with pitiful dramatic stories) I can't help thinking, "Ordinal has always known how to tell a good story, and I suppose all good stories must come to an end..."
The Avatar United debacle irks me, too, and I realized with afterthought that the reason they want to drive us there is that it will be easier to track us and pitch ads to us. It feels like one of those new ugly highrises you see in Eurasia that the people are driven to after their quaint winding warrens of walled stone dwellings in the old city are demolished to make way for a new tourist hotel and a parking lot. Maybe the plumbing works better, but the views are boring.
As we were talking yesterday, I was clicking on this holodek blanket thing and it kept giving script errors. It had also turned transparent. I kept fooling with it and rezzing it and trying to see if there was something wrong with the land settings, and it kept erroring out. I guess more and more people have that experience. And I was talking to you about a tip jar precisely because the tip jar that someone kindly made for the land preserve is now broken and doesn't work as it used to...
What most stands out from what you are saying, however, is the issue of the gap between creator and consumer. For me, the entire Ordinal Enterprises experience was a narration, and I wasn't just a reader, but at least a walk-on character. There wasn't the gap to mind. I could take all the things you made and weave them into my own story as props -- like the exploding Christmas candies or the elaborate champagne dispenser (you'd laugh to find out I was planning a business tutorial that would have that as an illustrative example of a great idea to do a common thing; now I will have to turn it into a cautionary tale). Then there's the hat pin, which I'm saving for Desmond if he ever comes near me...And the Grid Protection Box, which hundreds of newbies sample on Ross every week...and so much more.
There's something incredibly noble and graceful about not blaming the Lindens, or a drama with another resident, or some other external force, but simply saying "This world is not for me." I hope I can be as dignified when it comes time for me to leave.
Promise us that when you come back on an alt, it will not be with a dorky name like Light Waves to make goofy sculpties that look like macadam.
Thank you, Dame Ordinal. You helped make the Grid a happier place, through your wonderful creations and your amazing spirit. Sorry I never got around to picking up the bee cannon, truly enjoying the triple snowball gun.
Be well. Take care. Thanks again.
Dear Ms. Malaprop,
Your frustration is a sad thing which I regret deeply.Your contributions to Second Life, and the wonder and joy which your creations will continue to generate is very real, and believe me, your fellow citizens are most grateful. Thanks ever so much for all of your efforts, yours has been a bright light indeed, and you will very much be missed.
I too, can only hope that our paths shall one day cross again.
Dear Miss Malaprop--
I am so happy to have the parcel next to your shop--and watch people from ALL over the grid come and shop. I'd sit and profile click . All day -they would come and stay and wonder.
Well you said it best :
What is the purpose of this, I hear the gentleman at the back ask? Yes, you, sir. You look to me like some sort of clerk or other man of business, possibly even an accountant. Where is your soul, sir? Do you have no appreciation of the joys of simple creative activity? Begone with you, and run through the park with no shoes on until you have re-united yourself with the pleasures of experience rather than commerce, or until you tread on a squirrel, at which point you may stop so as not to cause further harm.
I hope you will want to come back later and run with us in the park. The park maintenance budget was cut and there are a lot of gopher holes but it's still a mighty nice park.
One that is lacking without you in it.
And I promise I'll post a "Parcel for Sale" notice as soon as I see you back in ,even if I don't own said parcel, ;p
With deep admiration ,
Dear Miss Malaprop,
Stunned to hear the news, but your circumstances are understandable. Not to re-hash what has been already posted, but your departure will be of a impacting loss to SL (in general) and to the Steamlands (in specific) - and your presence will be sorely missed, madam.
Dr. Rafael Fabre
You know, I just wish people would just say something honest like this:
"Hey, it was fun, but time to find other distractions".
Others have come before you, others will follow. You're not unique, you are not the only creative juice.
Been fun while you're here!
Your explanation seems clear and concise, not at all self-indulgent. SL and its ancillaries seem more cumbersome by the day.
If only I had known my visit to the shop last week would be the last, I would have purchased everything that caught my eye.
C'est la vie. Best wishes to you for the future, Ordinal Enterprises was unique and you will always remain so.
Thank you for all you have done over the years to make SL a more rich and enjoyable place for us all. I look forward to running into you both in SL and perhaps in other corners of the metaverse as exploration and creation continues in other places. Be well.
Not much one can say that doesn't echo the previous comments, but I'm compelled to post nonetheless. I wasn't surprised to see so many others post that you inspired them, because that's how I feel too - inspired by your scripts, by your ingenuity, by your attitudes about open source, by the services you provided, by the quirky, creative things you made, by your contribution to the discourse about SL on the web, by your sense of humor, by your videos.. the lists goes on.
You are one of the luminaries in my Second Life sky. Selfishly for me and all the zillions of other residents yet to come, I hope this is just a flickering and not total burnout forever and ever. Recharging perhaps?
Sending well wishes and respectful sadness,
Miss Malaprop, you've made the Grid - or, at the least, my little corner of it - more enjoyable for me and, doubtless, many others. (And I apologize, just a little bit, for lagging your property the many hours I spent with the Pudding Cauldron.) I've enjoyed this Journal, even if I don't understand half of it, and your witty discourse in ISC chat. If you're not getting back the same level of enjoyment, I understand packing it in. Life is too short to spend time and energy on voluntary activities that are ultimately no fun.
I do hope the fun returns, however. Until then, happy coding.
Saddened that you have terminated Ordinal Enterprises -- it was an inspiration to a young avatar -- but can understand your feelings about it and sometimes a clean(-ish) break is for the best. Whatever you do next, remember to be kind to yourself along the way.
Ordinal, was it anything to do with your distribution script?
And, I'm very sorry to hear this. I've gone through my share of ups and downs over Second Life. The culture has clearly changed and SL has lost a lot of its spontaneous, creative side. I suppose that's to be expected as everything is monetized, DMCA'd, griefed, webified, etc., etc. Unfortunately, I think Mark Kingdon thinks SL is just a game.
I hope you find your muse again in whatever it might be.
All I can say is that I understand wholly and completely the feelings you expressed here, since I have many times felt them myself and have come within moments of wiping everything and walking away. Second Life, though it can be often rewarding to a creative person, can be equally frustrating. I'm hoping that the rewards will continue to offset the frustrations. We'll see.
I hope you can find a way to turn this into a new start, maybe in a new medium. With every end, there's a new beginning. Everything experienced and learned in one place can be applied to create something new.
Best regards to you, Ordinal, one of SL's finest creatives.
You'll be missed. During the time I spent on the grid, Ordinal Enterprises was an inspiration (not to mention a source of fun toys). I reached my breaking point with SL some time back, though, so I completely sympathize with this action.
I do hope our paths will cross again somewhere, somehow, in the multiverse.
I am genuinely distressed to read this. Though you and I had met but once, and that only briefly, I had found your example inspirational - not only the products, which were fantastically imaginative and well constructed, but the whole avatar narrative as well (including on this journal).
I do understand the feeling of frustration, though, and I hope it will pass.
I pretty much just registered my name/s and put up a status message advising that I will get no email from this site and will not be using it, please contact me inworld or via Steamlander :)
Thanks Ordinal! I just used this script and it worked like a charm!
I have a script doing much the same, but as a last step, it does a reverse lookup in the dataserver, checking that the found key indeed matches the expected name in the Linden system. It is bordering on paranoid, but it ensures that there is no corruption or tampering with the 3rd party bases.
thank you for this very useful script. However allow me two points of input:
1) The most complete name2key database these days is - in fact - the official SL search. However it faces two obstacles. For once only avatars who have "publish on web" checked will appear on this search. More grave is the restriction that the SL search can't be queried from within SL itself it seems (at least last time I checked). So an external relay/proxy would be needed, which could also incorporate a failsafe to query the w-hat database in case the SL search fails.
2) Inventory transactions initiated from objects are very prone to fail under a lot of circumstances as I have pointed out in my blogpost Why inventory transactions fail and what you can do about it back in November. One could think of a "Mother of all inventory transfer scripts" which would apply certain tricks to query if an avatar is receptible for inventory transactions. In the meantime, people mass-sending inventory are well advised to keep the potential failure into consideration.
I've done something like this too a little over three years ago. People just paste in a list of names into a note card. It runs through each name in the list and sends any inventory to each person as it resolves their names. I originally made it to distribute a holiday message to all of my past customers.
Thanks Ordinal! Looking at your code inspired me to create my own name2key service that's both fast and complete, so that LSL scripts don't have to go to such lengths to make sure they can get a key. Details are at http://schmo.gridshout.com/posts/2010/jan/23/one-name2key-service-rule-t... if you'd like to take a look.
I believe that that is what at least one of the web services I used does. It is true, though, that it would instructional to create such a system and then publish the necessary code, to illustrate how such things are written.
Why not set up a web service to scrape the UUID off secondlife.com? It is a simple query for Ordinal Malprop to obtain this in the resulting string: http://world.secondlife.com/resident/ad87bbec-81d2-4806-afe4-bedea19ee4fc