With the existing Slurlblogger one can just set the email address to be the one used for email posting, but unfortunately LSL will always include a three line header in the email, which would have to be removed from the post manually later. (Nothing I can do about this I'm afraid.) A more direct interface would stop that happening.
I would love to see this for WordPress, which seems easy since it has email posting. Including a SLURL would be tremendous.
[...] Port Caledon 134,126,23 - and visit the port - but watch you dont get run over by the Street Car… This is an interesting take on hooking to the web via SecondLife. The original HUD script by Ordinal Malaprop (slurlblogger) allows one to ‘takes notes’ at any location which are then stored by the HUD along with the SL location data. Then you are able to email a group of notes to an email address. Used in combination with, say, the WordPress ‘blog by email’ facility (Options - Writing) you can of course then effectively blog SLURL’s and your notes about them direct to your blog from ‘in-world’. [...]
Thanks, useful tool and good demo of how to do this type of thing in code
Thanx for sending this to me! I look forward to enjoying it shortly.
I've never been 100% happy with the idea of an essential SL communications medium that requires participation outside of SL.
I never got on terribly well with Sage; many people seem to find it excellent though, thus I would advise users of the Red Panda to give it a try.
On the advice of Ms Torley Linden, I have recently adopted the Sage RSS reader for the Firefox Aethernet browser. I have found its use quite convenient, as I follow a number of Aethernet Journals in the course of my day, both related to Second Life and not.
I have also constructed a Second Life-related Aethernet Journal of my own, the somewhat-whimsically-named Evans Avenue Exit, to which I plan to direct most of my correspondence related to this world in the future. I also continue to be hopeful that Electric Minds, the longstanding Aethernet discussion forums I assist in the management of, may play a role as well at some point. (The site, at the moment, is not fully operational, pending its move to a new hosting location in Winnipeg.)
From a mechanical eye company called MESH, in this case. I believe the eye package concerned is called a "Cubex2 with all of the highest options ticked".
I'm in desperate need of new eyes as well. May I ask how you acquired yours?
[...] P.S. Serra Anansi reminds me that if I had not removed my Aetherial Telephone I would be able to contact somebody already there and make the request! Dash it. [...]
Ah, right. I shall replace that landmark. Actually I should go around the various sims and take landmarks for each... a rather laborious task, but, well, it is the only way. Perhaps some New Resident Urchin could be paid a sum to do this.
Good to hear it.
I forgot to mention, though, that you have an outdated landmark to my parcel, which is now owned by someone else. Elsewhen Tower moved to Caledon Tamrannoch when it opened, slightly south and east of where the directory says it is (it's now on the east shore of that southern inlet).
Absolutely wonderful!
I've been working on the railroad, as well - hoping to get at least one line running before I leave for the Far East on 7 Aug.
The train is still very much 'in the rough' especially in terms of elegance and motion, and I am still mitigating the prim grace period issue.
Ordinal, I'll have to discuss a few fine points with you later which may enlighten me and smooth it considerably.
Great to see some of Caledon's stunning minds here, and commenting :)
Well, that all seems to be working now, as far as I can tell.
Oh, I see, well spotted. I will be able to use that then I suppose which will save some time. I shall have to change things to send global co-ordinates rather than region-relative ones I suppose, but that is easily done (I think).
Actually, I believe there IS a function that retrieves the name in the API.
I discovered it last time I poked around the API documentation (shortly after the nick of time ... when I was making the grid map now in the Academy, I needed some means to find the names of islands, since SL's World Map kills my net connection)
Ah, here we go: getRegionName:
http://secondlife.com/developers/mapapi/example-get-region-name.html
It isn't in the API guide, apparently due more to lack of the guide getting updated than the function not being part of the API (since it's listed on the Announcements, and there's an example for it).
Oh, yes, I could do it specifically for Caledon, as I know what the sim names are there. However, for elegance's sake I would prefer a system which worked automatically and, more importantly, I am thinking that this might be a more general tool for landowners around the world.
I am currently thinking that a solution simply containing a notecard listing sim names and locations would be workable, as the in-world device could use llMapDestination to send people there, the map itself would work, and in fact one does not always want a landmark for everywhere one wishes to visit anyway.
How about just using a "master-map" of regions in your tool? So you see that the coordinate relative to caledon I is over 256 - so it must be in another sim. And you know what sims are there in caledon, so you can subtract 256 from the direction that is above 256 and "move" your internal pointer to the sim that is in that direction. Continue to subtract 256 from the coordinates and move the internal pointer and you should end up with the right sim name and the right coordinate.
Sure, this requires a change whenever a new sim comes up, but that isn't that often the case, so it should be possible with relative minor work.
Far be it from to contradict your wisdom Madame Malaprop - but an error occurs in your logic. Such as system can indeed persist for year, so long as no changes to the underlying reality cause the rezzer itself to cease to function.
I wish to offer a proposal here, if you please.
I propose that a Stalwart Few be brought together to attack the task at hand: procuring right-of-way for the tram.
I believe that several people can lend themselves to the effort of contacting and scheduling stakeholders, designating a time for Mr. Shang to appear and conduct the business of re-arranging things to suit.
One must start by first obtaining the names of the stakeholders in question. Once such list is prepared, I should think it then just becomes a matter of traditional Caledonian perspicacity, tenacity, and vigor.
Thus, where Linden takes away, so does Caledonian Providence resupply.
I've brought this up with Adam:
http://forums.secondlife.com/showthread.php?t=124201
In time, I may be able to 'pave over' the entire route with land belonging to the commonweal at considerable inconvenience and expense. Obtaining the land rights, or in fact, any prim land at all (sims are generally full) will involve contacting every single tenant along the route and then some.
Such is certainly going to be the case with the train route - future sims are now going to be designed that way, little choice about it.
But - such effort will be undertaken, if it must. I cannot imagine a Caledon without a tram or a train, it is part of our national identity now.
I started composing a response here, brainstorming possible solutions, when I realized it was getting rather long for a simple comment. I have placed the full response here instead.
Ms. Malaprop, your perspicacity is likely exceeded only by your wit, and perhaps by your scripting skill; I have had no opportunity to test this, however, and less skill besides, therefore it must be taken as a moot point. Were all technical manuals as elegantly written as your fine journal, there would doubtless be a rise in the number of eager young creatures ready to jump into the service of Engineering. I feel almost ready to make pursuit into that fabulous realm myself, were it not for my aforementioned lack of ability in that realm. Nevertheless, my gratitude to you for the pleasure your missives have instilled in me.