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The uselessness of frames; a cathedral of sorts

As mentioned, I constructed a windmill that draws power from the movement of the wind, and was considering also building a solar panel, but then I thought: what sources of renewable energy are exclusive to Second Life? Why limit oneself to those existing in the Other World? I therefore created the latest generator, one that taps energy from the movement of frames. After all, frames mostly do nothing, there is plenty of excess power there for the taking.

A Simulator Notification

The latest version of the model of the proposed Steampunk Sim can now be found in the back garden of the Manor at Caledon.

Steampunk Model - new home

The old location has disappeared, but this is a more appropriate place.

Towering Issues

I have to say that, while the update to version 1.9 has been delayed for three hours, which will likely cause my fingernails to become practically non-existent, looking at the video by Ben Linden regarding camera controls - a sizeable Quicktime file - gives me hope that I will be able to tailor the view inside of the lighthouse to make it perfectly possible to view the interior, rather than the visitor's camera bouncing through stone walls in an unfortunate

Caledonianism, Enterprise and Bubbles

Recently I have been spending most of my time in Caledon, where one can be assured of good and polite conversation and fine design. I do occasionally pop back to the mainland when I wish to design something that explodes, but not too often these days.

I referred earlier to my confusion as to what to do with the plot; this has not really disappeared.

The Pepperment of Nearby Objects

I am most gratified by the number of people who have mentioned to me, during conversation in Caledon and elsewhere, though mostly in Caledon itself, that they have read this particular "blog" and, amazingly to me, continue to read it and even find it not completely worthless. Dear reader, your correspondent is most flattered indeed, and will certainly try to continue producing whatever it is that people actually come here for.

As to my current activities, well, I have been and continue to be somewhat busy, though not producing an awfully large number of actual products as such.

Communistic Troublemaking

Whilst not actively scripting, building or taking tea with like-minded folk, as I have mentioned previously, I am known to be involved in politics, much as I'm sure that many of you find that a bore. Occasionally I am known to engage in events such as political debates, helping in the construction of a Black History Month exhibit, or, in the case of last Sunday, a protest rally regarding the shameful laws recently passed in the state of South Dakota.

The property ladder

In a fit of enthusiasm last night I rented a large plot of waterfront land in Desmond Shang's new Victorian sim, Caledon.

If a prim falls in the forest...

Goodness, it's been a while, hasn't it? Well, I have been reasonably busy, though that is not a very good excuse, I know. Conversing with my fellow steampunks takes up quite a bit of time, as has building various pieces of gadgetry - the Prim Mine in my home area, for one. As I say to new residents, you don't think prims come out of thin air, do you?

Animated discourse

Vitruvian plywood I have often complained about the lack of suitable animations in Second Life of use to a designer of mechanical items, such as myself. I have often complained at quite tedious length, in fact; I was doing so just yesterday.

On the use of paper to construct small flying devices

I confess that I have been building weaponry yet again, and this time some of the most devastating and immoral devices ever created. Yes, I have been building paper aeroplanes.

small paper plane The basic launching device is quite simple, just a paper aeroplane that you hold in your hand and which throws a sub-aeroplane of identical appearance but quite different behaviour.

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