Steampunk and Victorian

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I have been terribly remiss not to mention the following Contest regarding “steampunk” appearance, of which I am pleased to be a judge: http://www.koinup.com/contest/secondlifesteampunk/

Said Contest is being run by the Aethernet Pictorial Establishment “Koinup”, and involves Photography of one’s own personal appearance in the “steampunk” style. The Closing Date is the 16th of October, and the Prize at the moment is a “Skye Steampunk Castle”, apparently a most extensive piece of architecture.

~*~

In terms of News for the Curious as to my Recent Activities, I fear that actually I have not been as active as I might have been, but I am currently making efforts to become more so. My physician has suggested a course of Coca Extract but I dare say that the man is a little too enamoured of that particular Pharmaceutical; he has recently seemed a little too Obsessively Talkative and of a Suspicious yet Boastful Character, and his most respectable Stomach appears to have receded distinctly. A gentleman of his years and profession should possess a Properly Proportioned Abdomen in my opinion, not the physique of a Peripatetic Youth.

Rejecting these suggestions and concentrating more on Industry, I am currently in the process of constructing a particular model of a Percussion Revolver (with support for the Deadwood area) as well as finishing the Ordinal Extensible Cat, a self-salting device of interest to the Nautical.

In terms of things actually released, one that seems tangentially appropriate to mention is the Languagelab Bubble Emoter, an item that I have created on a Contractual Basis and which is available Free, Gratis and For Nothing at the “Greenies Home” region. Said educational device produces, by means of cunning chemical processes, Drifting Bubbles, which travel to a chosen target and deliver a message in one of a number of different languages. Certain phrases have been carefully and idiomatically translated for use here, and whilst the exact texts may be a tad Modern for some readers, the item may perhaps provide amusement and Informative Linguistics.


The Ordinal Galvanic Swordstick from Ordinal Malaprop on Vimeo.

Goodness! Three of the things on one front page! Excessive, I would say.

A quick note to announce the current availability of, at long last, the Ordinal Galvanic Swordstick:

swordstick05.jpg Swordstick recharge.jpg

(this is the only video I have at the moment, but I shall be doing a proper one)


[draft] Recharge Galvanic Swordstick, zooming out from Ordinal Malaprop on Vimeo.

and also a little thing that I was working on recently, the Ordinal Automatic “Flick”-Knife:

Snapshot_004.jpg Snapshot_005.jpg


The Ordinal Automatic “Flick”-Knife from Ordinal Malaprop on Vimeo.

Available from:

For the next few hours, the Swordstick will be available for L$50 less than usual (i.e. L$350 in total) in my Caledon shop, but I shall be changing this tomorrow morning, be warned. (Please ignore the price on the box there.) Edit: too late!

At last, I have had the Breathing Space to release the Ordinal Mechanical Dragonfly Wings for public sale! They are now available at my Caledon shop, for a limited time at the exceptionally low price of L$200. (Tomorrow, I will put them up to a more reasonable price.) Additional: it is now tomorrow, and they are now L$300. Please see the left hand side of this particular Journal for the location of my Shop, if you were not already aware of it.

Mechanical Dragonfly Wings 2

They may be also be found for purchase or gift here on ShopOnRez. I would advise anyone wishing to send any as a gift to use this service - whilst I could develop and engineer an entire gifting system for each of my products, I do not plan to do so, and I do not plan to release them as Transferrable either, as that would invalidate the Update System that I use and put customers at the Mercy of a Cruel Grid. (And one would not be able to place copies in different Outfits, either.)

As mentioned in the Comments upon my previous entry regarding the excellent Slouching Towards Bedlam, paintings were composed to illustrate it by Sandara - two of which may be seen here, reproduced with kind permission:

Slouching Towards Bedlam 1 Slouching Towards Bedlam 2
(please click to see the full-sized versions)

Further works by the same artist may be found at sandara.net.

The rotating tin cylinder within the phonograph vibrates slightly as a brass needle scrapes against it. The sound of a throat being cleared emerges from the machine’s hornshell speaker, followed by a thin, haunting voice.

This has very little to do with the Grid and Scripting and So On, but I have recently been spending idle moments in a work of Interactive Fiction (some may know such things as “text adventures”) entitled Slouching Towards Bedlam, which, stylistically I believe, may be of interest to Regular Readers - or those of you who are decidedly Irregular.

The rubber piping connected to the back of the machine convulses for a moment, a wisp of steam escaping from it. From within, comes a low whirring which slowly increases in pitch and volume. From out of the magnetophone’s horn comes a soft echo of static…

Bedlam certainly describes itself as “steampunk”, which is frequently in my experience a Bad Sign particularly where Literature is concerned - it is a crude and anachronistic word - but, with a sigh, I must admit that it is useful shorthand at times. (I can hardly disavow it when I am a High Officer of the group “The Steampunks” and use it frequently in my Commercial Announcements, simply so that those who are interested may find me. I would much rather use a more elegant term, “Counter-Historical Scientific Romantic” or similar, but hey ho, that takes up an awfully large number of precious Letters.) Certainly, by any reasonable standards, this piece would qualify, set in a London of 1885 with steam-powered hangmen, a full-size Panopticon and mechanist shops on Fleet Street owned by, erm, red-headed female technologists. The tone is dark and intense, almost Lovecraftian, the writing concise yet expressive. I have not yet finished it, but will be sad when I do - happily, I hear the promise that there are many alternative endings.

Bedlam was published in a format known as “Z-Code”, to be run on a “Z-Machine”. The history of this is too lengthy to go into here (if you are interested, dear reader, perhaps peruse the appropriate Wikipedia article) but suffice to say that it was originally developed by the masters of the art of Interactive Fiction, Infocom, in order that they might produce their products easily for all manner of different Engines, and is now available for general use via the reverse-engineered compiler known as Inform. For the Player or Creator this has two main results:

  1. One can run a Z-Code piece on practically any Engine, as there are interpreters now for almost anything imaginable - a list of them may be found here. I have even done so on my Portable Magnetophone, though it is not what one would call a comfortable experience. Conversely, the author must only provide one file for general use, rather than be forced to exclude certain folk.
  2. One can also write one’s own Z-Code pieces with ease. The latest version of the Inform compiler is an absolutely astounding effort; fellow Scripters and Engine Instructors will be astounded to hear that it is a “natural language” language that actually works, as opposed to, say, the abomination known as Applescript. If you have the slightest interest in creating these things I would advise you to visit the Home of Inform and obtain their free software forthwith.

It will doubtless not come as a particular surprise to hear that I personally have spent some time attempting to write pieces in Inform, but whilst I find myself perfectly technically capable, I also find that I have no skill with either Plot or Puzzle. I dislike Puzzles in general unless they add to the overall experience of the Piece - Bedlam so far works well in this regard, with such “puzzles” as there are being related to the plot rather than being there to slow one down - but the main issue is that I simply do not think in terms of Narrative.

Within Second Life, narrative is something that other people provide for themselves, simultaneously a collective and an individual effort with everyone’s experience being different, which is perhaps why I remain there; I can provide components, collaborate with other people’s existences, and construct my own, but when it comes to creating an overall “plot” I am completely adrift. My efforts with Inform are (if I may say so) detailed and diverting vignettes, but they have no point to them. My efforts with more traditional prose are similar, for that matter.

Still, enough introspection: I would hope that some readers might be curious enough to obtain the appropriate code for Slouching Towards Bedlam, then one of the interpreters, and enjoy the experience. Perhaps some may even wish to delve further into Interactive Fiction; I would suggest Baf’s Guide as a starting point for obtaining further pieces. A search for those given a Five Star Rating will provide many excellent examples.

I have spent quite a lot of time tinkering with this thing and thus, you should buy it immediately.

There can be few Engineers, Blacksmiths, Salvage Experts, Artists, Pirates, Safe-Crackers and so on who have not, at one time or another, wished that they had a portable yet effective solution to the problem of being required to cut through a Large Metal Plate Of Some Sort. Ordinal Enterprises, as part of its growing industrial tool selection, wishes to provide a possible answer in these instances - the Ordinal Cutting Torch!

This portable, adjustable device allows for the cutting of numerous different types of substance without being tied to bulky cylinders. Move inside the bowels of an enormous malevolent automaton, or amongst the boilers of a mighty aerial battleship, safe in the knowledge that you will be able to slice through solid steel at a moment’s notice! The most Advanced Compression Technologies employed allow the portable cylinders to last for a surprising amount of time, and well-oiled quick-release catchs and springs assure that one is able to replace them for fresh ones in only three seconds!

(It should also be mentioned that, whilst the Cutting Torch is not designed as a weapon per se, should one encounter any Clockwork Antibodies or Meddling and Aggressive Sailors, they would be extremely ill-advised to get in the way of the Torch’s flame.)

FEATURES

Intricate design
Particle and hardware light effects
Multiple custom sounds and animations, including safety typing AO
HUD control with gas supply indicator and touch commands
Compatibility with damage and combat systems

TO SEE MORE

Gallery of pictures on Flickr
Demonstration film on Vimeo

AVAILABLE FROM

Caledon (100,59)
SLExchange
SLBoutique

Cutting torch 1.jpg



Ordinal Cutting Torch - final(ish) from Ordinal Malaprop on Vimeo

Another one of my rambling jotting type entries I fear. For any of you mad enough to find these interesting, my “Tumblr” thing, Ordinal’s Cabinet of Ephemera, contains these in even more abbreviated form, though it is not quite so trivial as my Twitter stream of consciousness, which contain such fascinating details as when I have to take the washing inside because it has started raining. There is really a strict hierarchy here which I suppose one might graph, with axes of Triviality and Connection-With-The-Grid; this Journal is moderate on the former and highish on the latter, the Cabinet is higher and lower respectively and Twitter at the upper and lower extremes of both.

Alas, I have been looking upon some of the products of the East (or West, or perhaps North or even South depending on your exact location) this evening, deriving from the place known as Samurai Island, and they are extremely impressive in appearance; all particles aside, I felt rather ashamed of the relatively static and staid motions connected to my own products. But then we cannot all work in the same styles - acrobatics and such would really be a little too demonstrative for me in general I feel - and whilst I am improving in my skill with animations I am not by any means a mistress of them as yet.

Still, I plan at some point to pay a visit to said Island, and look utterly ridiculous no doubt bearing blades as tall as I am, as part of my research into weapons of Close Combat upon the Grid. Herein I post a few pictures taken in the bowels of New Babbage of the latest product upon which I have been working, very close to release; a Knife-Pistol, slightly more advanced than the usual flintlocks in that it is a five-shot automatic, but still I am pleased with the design.

Knife Pistol 1.jpg

Knife Pistol 3.jpg

Knife Pistol 5.jpg

In other brief news, I have also been working on a system whereby customers might automatically receive the latest updates to products that they have bought - this is both useful for them, clearly, and also may mean that I am not quite so hampered by the idea of only releasing things when I am utterly sure of their perfection or more likely when I cannot stand the sight of them any longer, which slows one down and is also always doomed to failure in any case.

Given my stated convictions relating to the privacy of one’s data, the thing is entirely “opt-in”, and sends not a peep out to my server without you first activating it; you are also quite able to remove it entirely. It is not, as yet, an entirely generic system for use by anyone, but I think that I will throw the code up here once I have tested it a little more for the perusal of interested parties.

As a further note, as I mentioned I have been doing research into Combat Systems recently, and there are a few simple tips for the designers of weapons for use in “roleplay” sims that use either the “DCS” or “CCS” that I would also like to write up. My notes on this are in a parlous state at the moment and I have been promising to do this forever it seems, but really, truly, I will. Very soon.

Finally, I was recently informed by Mr Deanfred Brandeis that the latest design of the Reuters HUD has been released - one may visit the Reuters Island to obtain one. I have used it myself and I must say, it is a fine piece of work - those readers who have been looking for a device which provides easy access to feeds in the RSS format will be pleased, as one may configure it to read from a number or even ones entirely of one’s own choosing. I spy a slight omission in the list of available bl*gs though.

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