I have been attempting to put the final touches to my Mechanical Dragonfly Wings, which I find are frequently admired, yet I still possess my usual level of indecision and would therefore entreat any with an Opinion on the Use of Flight Enhancement Devices to leave their opinion herein. Though, please, if I then do not concur, do not be offended, it is likely that I am merely Wrong.
I have posted before on the things, and if any reminding is required, here is a little more illustrative cinema:
What concerns me is the detail of the enhancement to Flight. I wish to pare this down to the most basic, useful functions, and have the wearer free from having to use Irritating Blue Menus and Obscure Magic Words as much as possible.
In my own experience I have two main needs when Aviating:
These two needs rarely coincide, but I do wish to be able to satisfy either without having to negotiate my way through various buttons and such. With this in mind I currently have the Dragonfly Wings behaving in the following manner: as standard, one moves no faster than if one was not wearing them, but when a "double-tap" is employed (pressing one's movement control twice in rapid succession) there is an immediate "surge", with a consistent impulse as long as said control is not released. When it is released, the wings bring the wearer to a dead stop immediately. The intensity of this surge is configurable via the dreaded Dialog Box, and can be turned off entirely.
As well as this the wings, in either state, will support one above the mark of Seventy-Two Metres' Altitude, beyond which one naturally begins to fall. This is actually one of the more irritating experiences of flight, particularly in environments such as Caledon SteamCity where one is very frequently above that point without realising.
My question is: would this be sufficient? What more do people want? I am not here in the business of providing a solution to every movement need, but there may be some entirely obvious feature which is absolutely essential that I have not addressed. Granted that I am reasonably sure about my own use here, but really, if everyone else on the grid takes another feature for granted and I do not provide it, I would be being remiss.
Incidentally, for these recordings I use a simple HUD attachment which fixes the camera in whatever position it is currently in, when touched, and releases it when touched again. I find it most useful, and hereby provide it for general consumption by the curious - Fix camera on touch.