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	<title>Comments on: Informing, Bedlam</title>
	<atom:link href="http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/feed/" rel="self" type="application/rss+xml" />
	<link>http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/</link>
	<description>The experiences in Second Life of Ordinal Malaprop. Scripting, design, observations, notes.</description>
	<pubDate>Mon, 13 Oct 2008 20:07:29 +0000</pubDate>
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		<title>By: Ordinal Malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-57897</link>
		<dc:creator>Ordinal Malaprop</dc:creator>
		<pubDate>Fri, 17 Aug 2007 20:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-57897</guid>
		<description>I'm sorry your comment took so long to appear; I am rather poor at checking the queue, and it can be a little over-keen when it comes to flagging things for moderation. I have in the meantime found a few endings... though I am currently searching for more! One of the things I enjoy about a well-crafted piece of interactive fiction is that it is still rewarding to go back and make alternative decisions, to see whether one might... well, I wouldn't wish to spoil it for any readers.

I did eventually find the picture concerned, but it is not directly linkable it seems due to restrictions. That and the second are quite excellent, though, and I will enquire as to whether I might have permission to post them myself.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry your comment took so long to appear; I am rather poor at checking the queue, and it can be a little over-keen when it comes to flagging things for moderation. I have in the meantime found a few endings&#8230; though I am currently searching for more! One of the things I enjoy about a well-crafted piece of interactive fiction is that it is still rewarding to go back and make alternative decisions, to see whether one might&#8230; well, I wouldn&#8217;t wish to spoil it for any readers.</p>
<p>I did eventually find the picture concerned, but it is not directly linkable it seems due to restrictions. That and the second are quite excellent, though, and I will enquire as to whether I might have permission to post them myself.</p>
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	<item>
		<title>By: Peccable</title>
		<link>http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-57034</link>
		<dc:creator>Peccable</dc:creator>
		<pubDate>Mon, 13 Aug 2007 17:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-57034</guid>
		<description>Hi.  I'm Dan R., Star's co-writer on &lt;i&gt;Slouching&lt;/i&gt;.    I'm glad you're enjoying the game so much. 

As Quine noted, we lost Star late last year.  It's been tough.  I, too, think she'd be glad to know that people were still talking about her and her work.

The picture was done by a young woman who has a site called &lt;a href="http://www.sandara.net" rel="nofollow"&gt;sandara&lt;/a&gt;.  I was the one who actually ended up winning the auction.  It's currently hanging over my desk at home and it's absolutely beautiful.

You can see an image of it here: http://www.sandara.net/2005/cg/bedlam1.jpg

Sandara did a whole series of paintings based on &lt;i&gt;Bedlam&lt;/i&gt;.  Both Star and I thought it was really incredible to have someone create something based on something you imagined.

Thanks again for your post.  I'd love to hear what you think when you finish.

-d-</description>
		<content:encoded><![CDATA[<p>Hi.  I&#8217;m Dan R., Star&#8217;s co-writer on <i>Slouching</i>.    I&#8217;m glad you&#8217;re enjoying the game so much. </p>
<p>As Quine noted, we lost Star late last year.  It&#8217;s been tough.  I, too, think she&#8217;d be glad to know that people were still talking about her and her work.</p>
<p>The picture was done by a young woman who has a site called <a href="http://www.sandara.net" rel="nofollow">sandara</a>.  I was the one who actually ended up winning the auction.  It&#8217;s currently hanging over my desk at home and it&#8217;s absolutely beautiful.</p>
<p>You can see an image of it here: <a href="http://www.sandara.net/2005/cg/bedlam1.jpg" rel="nofollow">http://www.sandara.net/2005/cg/bedlam1.jpg</a></p>
<p>Sandara did a whole series of paintings based on <i>Bedlam</i>.  Both Star and I thought it was really incredible to have someone create something based on something you imagined.</p>
<p>Thanks again for your post.  I&#8217;d love to hear what you think when you finish.</p>
<p>-d-</p>
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	</item>
	<item>
		<title>By: Ordinal Malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-56661</link>
		<dc:creator>Ordinal Malaprop</dc:creator>
		<pubDate>Sun, 12 Aug 2007 17:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-56661</guid>
		<description>Oh lord, that's terrible. I'm so sorry. I would love to see the painting if you do find a picture.</description>
		<content:encoded><![CDATA[<p>Oh lord, that&#8217;s terrible. I&#8217;m so sorry. I would love to see the painting if you do find a picture.</p>
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		<title>By: Quine Mondrian</title>
		<link>http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-55939</link>
		<dc:creator>Quine Mondrian</dc:creator>
		<pubDate>Fri, 10 Aug 2007 16:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-55939</guid>
		<description>Sadly, one of the authors of 'Slouching Towards Bedlam' passed away in December of last year at a very young age.  My real-life avatar was very privileged to be friends with Ms. Star Christina Foster, a.k.a. 'Sarcasmo', and misses her terribly.  I'm sure it would please her to know that her work continues to delight and intrigue an ever-expanding audience.

A silent auction was held at the party celebrating her life earlier this year, and among the items sold for charity was an enormous painting of the London imagined in STB.  I'll try to find an image of it to pass along.</description>
		<content:encoded><![CDATA[<p>Sadly, one of the authors of &#8216;Slouching Towards Bedlam&#8217; passed away in December of last year at a very young age.  My real-life avatar was very privileged to be friends with Ms. Star Christina Foster, a.k.a. &#8216;Sarcasmo&#8217;, and misses her terribly.  I&#8217;m sure it would please her to know that her work continues to delight and intrigue an ever-expanding audience.</p>
<p>A silent auction was held at the party celebrating her life earlier this year, and among the items sold for charity was an enormous painting of the London imagined in STB.  I&#8217;ll try to find an image of it to pass along.</p>
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		<title>By: Ace Albion</title>
		<link>http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-55285</link>
		<dc:creator>Ace Albion</dc:creator>
		<pubDate>Wed, 08 Aug 2007 10:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-55285</guid>
		<description>I'm not sure you need a plot to have a fun text adventure.

One of my favourite old games was "Behind Closed Doors", which featured one location, could be completed in around 10 moves, but was full of interesting things and consequences.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure you need a plot to have a fun text adventure.</p>
<p>One of my favourite old games was &#8220;Behind Closed Doors&#8221;, which featured one location, could be completed in around 10 moves, but was full of interesting things and consequences.</p>
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		<title>By: headburro antfarm</title>
		<link>http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-55264</link>
		<dc:creator>headburro antfarm</dc:creator>
		<pubDate>Wed, 08 Aug 2007 08:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/08/07/informing-bedlam/#comment-55264</guid>
		<description>Ahhh, the heady days of playing Cthulhu based z-code games on my old Psion 5 engine... lovely! That led me on to running a huge Play-by-Email Cthulhu game on Yahoo Groups, so I have a lot to thank Infocom for really :)

I had the other problem, plots were plentiful but the coding/scripting/whateveritiscalled was not my forte :)

HBA
****</description>
		<content:encoded><![CDATA[<p>Ahhh, the heady days of playing Cthulhu based z-code games on my old Psion 5 engine&#8230; lovely! That led me on to running a huge Play-by-Email Cthulhu game on Yahoo Groups, so I have a lot to thank Infocom for really :)</p>
<p>I had the other problem, plots were plentiful but the coding/scripting/whateveritiscalled was not my forte :)</p>
<p>HBA<br />
****</p>
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