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	<title>Comments on: Experiments with Sculpted Primmery</title>
	<atom:link href="http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/feed/" rel="self" type="application/rss+xml" />
	<link>http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/</link>
	<description>The experiences in Second Life of Ordinal Malaprop. Scripting, design, observations, notes.</description>
	<pubDate>Thu, 20 Nov 2008 20:46:54 +0000</pubDate>
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		<title>By: Ordinal Malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-48328</link>
		<dc:creator>Ordinal Malaprop</dc:creator>
		<pubDate>Mon, 16 Jul 2007 18:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-48328</guid>
		<description>An interesting point; in the past, people have tried to do things the other way around, but now the need is less. I suspect it would be possible to take all of the vertices in an object, attempt to make them into a mesh, and then see whether that mesh could be a sculpted prim, but I can tell you that I would not know how to achieve such a thing....</description>
		<content:encoded><![CDATA[<p>An interesting point; in the past, people have tried to do things the other way around, but now the need is less. I suspect it would be possible to take all of the vertices in an object, attempt to make them into a mesh, and then see whether that mesh could be a sculpted prim, but I can tell you that I would not know how to achieve such a thing&#8230;.</p>
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		<title>By: Icterus Dagger</title>
		<link>http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-48324</link>
		<dc:creator>Icterus Dagger</dc:creator>
		<pubDate>Mon, 16 Jul 2007 17:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-48324</guid>
		<description>Is there no way to take objects made in-world and convert them to sculpted prims, in-world? What kind of effort would it take to make such a script or device, if possible?

-iD</description>
		<content:encoded><![CDATA[<p>Is there no way to take objects made in-world and convert them to sculpted prims, in-world? What kind of effort would it take to make such a script or device, if possible?</p>
<p>-iD</p>
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		<title>By: Deanfred Brandeis</title>
		<link>http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-38603</link>
		<dc:creator>Deanfred Brandeis</dc:creator>
		<pubDate>Mon, 04 Jun 2007 21:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-38603</guid>
		<description>I've seen one other sculptie suffer from the problems of JPEG compression on the SL side. I'm not sure what LL's going to do about it, but as current expectations of prim placement, dimensions, and rotation are that they are *exact*, I hope LL will consider keeping sculptie images lossless on their side.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen one other sculptie suffer from the problems of JPEG compression on the SL side. I&#8217;m not sure what LL&#8217;s going to do about it, but as current expectations of prim placement, dimensions, and rotation are that they are *exact*, I hope LL will consider keeping sculptie images lossless on their side.</p>
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		<title>By: Ordinal Malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-38430</link>
		<dc:creator>Ordinal Malaprop</dc:creator>
		<pubDate>Mon, 04 Jun 2007 09:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-38430</guid>
		<description>I have experimented with Blender, but I have to say that I am still rather intimidated by it and can't really manage to get anything done. Wings3D seems ideal for creating a quick and simple sculptedthing - provided the texture works properly of course.</description>
		<content:encoded><![CDATA[<p>I have experimented with Blender, but I have to say that I am still rather intimidated by it and can&#8217;t really manage to get anything done. Wings3D seems ideal for creating a quick and simple sculptedthing - provided the texture works properly of course.</p>
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		<title>By: Gaius Dabu</title>
		<link>http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-38153</link>
		<dc:creator>Gaius Dabu</dc:creator>
		<pubDate>Sun, 03 Jun 2007 20:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2007/06/03/experiments-with-sculpted-primmery/#comment-38153</guid>
		<description>Congratulations on your first sculpted prim! I've found Blender (blender.org) very useful in these endeavors but I think I might try out this Wings3D to do a little comparison sculpting. I've been dreaming about a Latin Fruit Hat to wear out on special occasions... and now my dream may finally come true.</description>
		<content:encoded><![CDATA[<p>Congratulations on your first sculpted prim! I&#8217;ve found Blender (blender.org) very useful in these endeavors but I think I might try out this Wings3D to do a little comparison sculpting. I&#8217;ve been dreaming about a Latin Fruit Hat to wear out on special occasions&#8230; and now my dream may finally come true.</p>
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