Experiments with Sculpted Primmery

This afternoon I decided to experiment with the "Wings3D" program in order to at least make some slight stab towards creating a Sculpted Prim. Given that, as I said, there is no version of the thing that will actually work on my main Difference Engine, I was obliged to dredge out a previous machine of obsoletish character - but when combined with the Exporting Plug In most kindly written and provided by Omei Turnbull, it was perfectly efficacious.

I transferred the texture thus created onto my main Engine, thence to the World, and applied it to a SculptedThing, and that was where my problems began. It seems from further reading that there are at the moment issues to do with how the World stores and compresses Textures, in that there are certain changes and Artifacts which result - these are not really visible to the Naked Eye, but to an Engine which is actually using the exact values of each coloured dot as instructions rather than appreciating the whole as an work of art as most of us do - as if there were a secret code embedded in individual letters of the Bible, say, except actually true - it can result in quite ridiculous results.

Touch the photograph below, if you would, and you will be able to see the whole of my experiment, including several pictures of myself looking very unconvincing in a pair of overalls.

me with balloonbombprim

I do hope that this issue is resolved very shortly, but I feel that I should warn others on this matter. I must say though that my experience with Wings3D was most positive; the principles of it are very simple to learn even without tutoring, and I was surprisingly able to operate it perfectly satisfactorily with but a One Button Trackpad. Once compression matters disappear I have to say that anyone should be able to create simple objects as components for a larger build - I would not expect to be able to fit all of one's details into one complex prim, but it should save a lot of time and twisting and terrible frustration.

Anonymous's picture
04 Jun200705:39
Gaius Dabu (not verified)

Congratulations on your first sculpted prim! I've found Blender (blender.org) very useful in these endeavors but I think I might try out this Wings3D to do a little comparison sculpting. I've been dreaming about a Latin Fruit Hat to wear out on special occasions... and now my dream may finally come true.

Anonymous's picture
04 Jun200718:55
Ordinal Malaprop (not verified)

I have experimented with Blender, but I have to say that I am still rather intimidated by it and can't really manage to get anything done. Wings3D seems ideal for creating a quick and simple sculptedthing - provided the texture works properly of course.

Anonymous's picture
05 Jun200706:27
Deanfred Brandeis (not verified)

I've seen one other sculptie suffer from the problems of JPEG compression on the SL side. I'm not sure what LL's going to do about it, but as current expectations of prim placement, dimensions, and rotation are that they are *exact*, I hope LL will consider keeping sculptie images lossless on their side.

Anonymous's picture
17 Jul200702:58
Icterus Dagger (not verified)

Is there no way to take objects made in-world and convert them to sculpted prims, in-world? What kind of effort would it take to make such a script or device, if possible?

-iD

Anonymous's picture
17 Jul200703:53
Ordinal Malaprop (not verified)

An interesting point; in the past, people have tried to do things the other way around, but now the need is less. I suspect it would be possible to take all of the vertices in an object, attempt to make them into a mesh, and then see whether that mesh could be a sculpted prim, but I can tell you that I would not know how to achieve such a thing....