In recent days I have been observing many fellow artisans upon the Grid - well, I flatter myself that they are my fellows, I am a child playing with plywood and glue compared to most, but nonetheless - writing and speaking on the subject of Sculpted Prims, the new magical lumps of clay sent to us from the heavens that promise to make our fruitbowls that much more interesting. Initially I suspect this will result in little more than an enormous number of bananas, vases, goblets, fancy table-legs and so on, but given time they will likely become common in the primary markets on the Grid, those being furniture, clothes and body parts.

A bold new age of fruit
I, myself, have not been sculpting prims. “Why is this?” I hear you ask in my imagination (in all likelihood you care not a jot but I will tell you anyway). Firstly, the line of products manufactured by Ordinal Industries are pretty much all mechanical and sharp-edged, and sculpted prims really are not terribly good with harsh lines and suchlike, being by their nature rather softer and more organic in appearance. I am sure that a few details (for example, the holster for the Webley mentioned previously) would be better done with sculpted prims but I imagine that the point at which this becomes essential will be the point at which I am actually able to operate the tools.
Which brings me to my second point, which is that I really do not have the time to master that horrible item of torture, Blender, and I have neither time nor resources (or at least I am certainly not willing to spare them) for Maya, the only package for which an official exporting widget exists at the moment. It is certainly not the matter of a few spare hours to learn how these things work. I previously took Blender cautiously out of the drawer and opened it up when I was investigating the creation of animations, as I was told it could be used for this (perhaps mistakenly) and quickly put it back with a puzzled then scared expression on my face. I made a more concerted effort recently but quite frankly, the sheer number of buttons in irrational places, the bizarre and essential keyboard shortcuts, the inconsistency between elements of the User Interface… I was not encouraged.
My previous investigation of animations would have been entirely curtailed had it not been for my discovery of the excellent program Avimator (now developed as qavimator), which is an excellent free tool and extremely quick to master, particularly if your desired animations are limited to small actions, poses and incidental movements. This is the sort of program which is needed in the context of Sculpted Prims to maintain the Grid as a place where anyone might learn any of the basic skills to at least some extent. Clearly if one must learn Blender or Maya before sculpting, it divides us firmly into “does it for a living” and “doesn’t do it at all”, and that division in society is enough of a problem as it is.
At this early stage it appears as if the program “Wings3D” might turn out to be some sort of easily-accessible version, but I am unable to judge this. My stubborn and slightly insane insistence on using an “Apple” as a tool - and a Core 2 Duo Apple at that; two cores, what is the fruit world coming to - means that I am finding it practically impossible to use the plugin developed. The latest version fails consistently when asked to do anything, the last previous version to work does not support the plugin, and compiling from source… well, I am not a newcomer to this sort of endeavour but it has been a complete nightmare and an unsuccessful one at that.
Still, residents of the Grid are a resourceful and innovative bunch, and I have little doubt that someone, somewhere, will come up with something, somehow. I will keep an eye out, but in the meantime, continue to make things with the usual prims.
On that note and to end this piece with a little self-promotion, I have been working on a series of industrial tools - all in the very early stages of design - which I will illustrate….






11 comments
Comments feed for this article
Trackback link
http://ordinalmalaprop.com/engine/2007/05/24/sculpted-industrialism/trackback/
May 25, 2007 at 5:39 pm
MrRay Hapmouche
Huzzah for the apple! I much prefer it to the bannana.
May 26, 2007 at 8:55 am
Edward Pearse
Thank you for pointing out Qavimator, it wasn’t a programme I’d seen before. I shall see what I can make of it.
As for the sculpted prims, they’re not high on my list at the moment.
May 26, 2007 at 1:37 pm
Jaymin Carthage
Ms Malaprop. I am entirely of your opinion about sculpted prims. Although I’m normally resistant to the doomsaying you so often see, even before their release I was expressing my disapointment that it was as feature for the professional few and unassailable to the proletariat.
I do not think they will be entirely useless to you though. The apple will make an excellent and most classical target for testing your ordinance.
Sincerely,
JC
May 26, 2007 at 8:03 pm
Patchouli Woollahra
And there goes the sensible alternative way of viewing them: Nice if you can have them, but not the end of the world if you don’t.
May 28, 2007 at 12:36 am
Deanfred Brandeis
In regard to fruits of the Apple variety, have you used MacPorts (formerly DarwinPorts)? (http://macports.org) If you have XCode tools installed (install it from the Mac OS X CD), this is a terrific tool to use for building lots of packages from source without much hassle. It’s a chip off the old BSD ports command block, and it’s far more easy to use (though not as easy, I think, as the Gentoo Linux emerge).
Essential commands:
Update the ports database and the ports app itself.
# sudo port -d selfupdate
Install “foo”.
# sudo port install foo
Update all outdated packages.
# sudo port -R -u upgrade outdated
If you need any more help, feel free to drop me a line. I’m about to build the “wings” app myself.
May 28, 2007 at 7:55 am
Sin Trenton
Like Sir Edward, I would like to thank you for the pointers to Qavimator.
Just what I have been looking for!
Does anyone know where I can find a manual? It was simple to use, and my first uploaded animation worked just spiffy. But the subsequent ones are only doing movements, no immovable positions.
(Or it could have something to do with the SL settings, when I upload them)
May 28, 2007 at 7:23 pm
Newbe Writer
Oooh, I like those tools. Alas, I am not up to your skill, thus if you consider yourself a child playing with glue and plywood, I am merely an infant playing with blocks in his pen. Glue has not yet been entrusted to me. Ma’am, you give yourself altogether too little credit!
I like the potential of sculpted prims to reduce the number of prims in some of what I’m doing, but those I’ve seen to date seem as though they have been left out in the sun just a little too long. Perhaps with years of practice, I might be able to make a golden delicious apple. Or a pear. Baked, of course.
May 28, 2007 at 8:49 pm
Ordinal Malaprop
Mr Brandeis: I was indeed trying to use MacPorts to obtain the libraries required to produce Wings3D, but alas it still did not, well, work. I suppose really that if the original authors could not successfully build it for the “Intel”, what chance would I have?
Mr Trenton: I do not know of a manual, but I have some experience with the thing myself, so if there are any specific questions do ask.
May 29, 2007 at 10:19 am
Allegory Malaprop
Amazingly, I took an evening out with Blender, and managed to constract a (rather not-so-great but serving its amusement purpose at least, but that is partly due to deciding that my object was rather beyond saving at that point, no matter how much I pulled, because I’d bunched vertices up in all of the wrong areas, and I just wanted to be done with it) sculpted prim with absolutely no knowledge of the program. It still has quite a few rather indecypherable things about it that I’m just not touching, but I don’t need it for this, and this was amazingly simple once I figured out where everything was (that, however, did at points take an hour or two of perplexitude, as I could not find one. little. thing. that was necessary).
I’m sure many will shy away from it simply from the standpoint that it requires Professional Experience, but in actuality, after the painful setting up period, it’s down to playing with clay, with your hands encased in large rubber gloves full of chunks of bricks in the fingers, where you can only half look at what you’re doing. It’s rather fun in a sort of finger painting way, and I’m sure once one has had more practice one can get used to it. If you are interested, I could easily walk you through exactly what needs to be done to arrange it, a bit more basically than the tutorials I have found, I believe.
June 23, 2007 at 9:03 am
Deanfred Brandeis
I concur with your “it does not [...] work” conclusion concerning wings and MacPorts. Did you eventually find a working Intel/Universal binary?
June 23, 2007 at 9:07 am
Ordinal Malaprop
No, I had no luck. In the end I simply used an old machine.