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	<title>Comments on: A Personal Following Device</title>
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	<link>http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/</link>
	<description>The experiences in Second Life of Ordinal Malaprop. Scripting, design, observations, notes.</description>
	<pubDate>Mon, 08 Sep 2008 01:59:45 +0000</pubDate>
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		<title>By: Taras Balderdash</title>
		<link>http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1885</link>
		<dc:creator>Taras Balderdash</dc:creator>
		<pubDate>Wed, 15 Nov 2006 22:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1885</guid>
		<description>A wonderful script! Thanks! May Supreme Avatar Smile Upon You For Your Work!

Br. Taras
Prelate, Avatars of Change</description>
		<content:encoded><![CDATA[<p>A wonderful script! Thanks! May Supreme Avatar Smile Upon You For Your Work!</p>
<p>Br. Taras<br />
Prelate, Avatars of Change</p>
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		<title>By: Rifkin Habsburg</title>
		<link>http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1794</link>
		<dc:creator>Rifkin Habsburg</dc:creator>
		<pubDate>Tue, 14 Nov 2006 01:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1794</guid>
		<description>Perhaps you would be interested in my Follow Me HUD. It allows you to track someone, even when they teleport across the sim. So your friend could approach you, say "Follow me, Ordinal," and then TP to the location of interest.

Search for "Follow me" or "Procyon games" to pick up a copy in-world.</description>
		<content:encoded><![CDATA[<p>Perhaps you would be interested in my Follow Me HUD. It allows you to track someone, even when they teleport across the sim. So your friend could approach you, say &#8220;Follow me, Ordinal,&#8221; and then TP to the location of interest.</p>
<p>Search for &#8220;Follow me&#8221; or &#8220;Procyon games&#8221; to pick up a copy in-world.</p>
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		<title>By: Ordinal Malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1564</link>
		<dc:creator>Ordinal Malaprop</dc:creator>
		<pubDate>Thu, 09 Nov 2006 23:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1564</guid>
		<description>Well, that is indeed peculiar, as unless things have changed recently I am unable to get accurate sensor pings from agents outside of the sim. Occasionally "phantom" pings arise but they are not reliable and not reproducible, to the extent that I actively screen them out. Such has been the case for the whole time of my scripting, and whilst I would be extremely happy to see it fixed, I have not noticed any recent change.</description>
		<content:encoded><![CDATA[<p>Well, that is indeed peculiar, as unless things have changed recently I am unable to get accurate sensor pings from agents outside of the sim. Occasionally &#8220;phantom&#8221; pings arise but they are not reliable and not reproducible, to the extent that I actively screen them out. Such has been the case for the whole time of my scripting, and whilst I would be extremely happy to see it fixed, I have not noticed any recent change.</p>
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	<item>
		<title>By: Barney Boomslang</title>
		<link>http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1543</link>
		<dc:creator>Barney Boomslang</dc:creator>
		<pubDate>Thu, 09 Nov 2006 08:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1543</guid>
		<description>Hmm. TPing someone in does still work, despite the telehubs - if you go to a place and send someone a TP, you will arrive on the spot. Only tping in on yourself (based on landmarks or mappin ppl) will route you through the telehub.

Oh, and scanning over sim borders works fine - when working on my sim monitor, I was constantly monitoring the neighbouring sims border areas from sensors in my own home sim with exact locations for those avatars. I know that several monitors have problems with locating avatars in neighbour sims, but funny enough I never had those problems in my own scripts (and a friend did a simple modification of the well-known otter monitor to not have that problem, either).</description>
		<content:encoded><![CDATA[<p>Hmm. TPing someone in does still work, despite the telehubs - if you go to a place and send someone a TP, you will arrive on the spot. Only tping in on yourself (based on landmarks or mappin ppl) will route you through the telehub.</p>
<p>Oh, and scanning over sim borders works fine - when working on my sim monitor, I was constantly monitoring the neighbouring sims border areas from sensors in my own home sim with exact locations for those avatars. I know that several monitors have problems with locating avatars in neighbour sims, but funny enough I never had those problems in my own scripts (and a friend did a simple modification of the well-known otter monitor to not have that problem, either).</p>
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		<title>By: Dolus Naumova</title>
		<link>http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1541</link>
		<dc:creator>Dolus Naumova</dc:creator>
		<pubDate>Thu, 09 Nov 2006 03:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/11/08/a-personal-following-device/#comment-1541</guid>
		<description>/me laughs. I love your posts, Ordinal. This HUD shall be of great use to me.</description>
		<content:encoded><![CDATA[<p>/me laughs. I love your posts, Ordinal. This HUD shall be of great use to me.</p>
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