November 2006

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I recently purchased a small piece of property on the Mainland, settling on a steep and I think rather attractive riverside plot after looking around various different sims. My criteria are strict but not, I believe, unreasonable; firstly, an absence of the Three C’s (Casinos, Clubs and Camping) and also none of those abominable Sixteen Square Metre Plots packed with spinning things and set to ridiculous prices. Both of these are reasonably easy to locate from a quick look at one’s Map in any case, being reflected by a localised outbreak of either green dots or tiny yellow squares, respectively. As well as that one obviously looks out for an absence of giant, obtrusive (or intrusive) advertisements, other residents with a poor sense of Particle Decorum, or stretches of abandoned half-textured plywood “houses”, but really one cannot be too architecturally sniffy.

What on earth possesses a resident of Caledon to look elsewhere, one may well ask? I am not abandoning my plot - or now plots, as I also have a town house in Victoria City now - but for one thing it is useful to have a quiet place to test things on the Mainland, as performance of scripts in Caledon is not necessarily typical of that found in other parts of the Grid, and for another thing it is nice to simply have a quiet place.

On this latter score, my preconceptions of the mainland have proved entirely out of date. My experience of being at home on the mainland was, in the Theretra of six months ago, one of standing around for hours, scripting and building and barely seeing a soul, perhaps a word of greeting to a neighbour, with every now and then a random stranger flying past and once in a blue moon addressing me.

I foolishly expected something similar to be the case now. I was most definitely wrong. Every single time that I have been there, I have received at least one visitor of the young persuasion; mostly born either yesterday or today.

Yet despite all of the nonsense often repeated regarding New Residents, I have universally found that they have been at worst polite and respectful and not wishing to disturb or annoy me, and at best well-spoken, inquisitive and charming conversationalists. None have been Verified - why should one wish to join the ranks of the Verified when one does not have to, merely to explore the Grid and see if it is pleasing?

I hope that I have helped give a positive impression of the world to these folk; I have provided them with advice and suchlike, even when I was in the middle of doing something else, and if even one stays and becomes a contributor to our Society I would feel that I had achieved something.

~*~

As a quick summary of other events…

- Mr Moopf Murray has released a set of steam-powered Skates which are highly amusing, and also must be bought this week I believe - they have received other coverage, but I would advise those appreciating outré steam-powered gadgetry to seek them out;

- I have been investigating the format known as “BVH”, used to store Animations and Poses, and found that actually it is not too hard to decipher, and thus I plan to offer various Aethernet-Based Tools to do such things as reverse the direction of an animation or change it from right- to left-handed. This may, unfortunately, take a little time, as I am absolutely snowed under with Other-Worldly Occurrences at the moment;

- I considered a humourous post involving a “mainland simulation script” which repeatedly Messaged the creator with the phrase “!quit”, but in the end it was too dark a humour to contemplate. Please, please, do not use any so-called “copybot defeaters”, as they are utterly useless and merely serve to annoy and confuse passers-by and customers. I have not yet come across a single instance of anyone having any items at all duplicated by this supposed scourge. The response to the potential threat has been far, far more irritating.

A tip of the hat to the respected journalist Mr Hamlet Au, who has had considerably more success than I in eliciting a response from Channel Four Radio, whom I believe I mentioned earlier. I must say that Mr Au’s full piece is well worth reading, highlighting as it does the regrettable tendency of our men and women of business to slip into a most peculiar automatic argot when confronted with a question for which they appear to lack understanding, answers or interest. Below, however, you may find an extract:

“In the UK Guardian story,” I asked her (Natalie Schwarz), “you’re quoted as saying [Channel 4 is] ‘the first radio station to launch in Second Life’… Many members of the SL community have objected to your assertion of being ‘first’, because it discounts this pre-existing culture of SL-based radio as if it wasn’t even there. What would you say to them?”

Schwarz’s reply: “We do not discount the pre-existing culture of SL-based radio and respect it. What marks us out as different, is that we’re combining real life broadcasting with virtual world news and culture. Second Life is in a rapid period of change, one that is starting to see more traditional media channels combining with virtual worlds. This is a very exciting time, and we want to work with you and help it grow and flourish.”

fourth-estate.jpg I am left very little the wiser as to quite how the content of a station - even were it to be the case that this was the first radio station in Second Life referring to both the Other Place and the Grid, which I would doubt - has any connection with it being “the first to launch” in general. I suppose that one could narrow one’s definitions of the terms “radio station” and “launch” to such a degree that one is indeed the first radio station to launch, but in that case I am in fact the first resident of Second Life to build anything, if by “resident” you mean “diminutive ginger inventress” and “build” you mean “construct a giant lighthouse that actually looks a bit like a teapot”.

I must add at this point, as I am experiencing slight pangs of guilt for my sarcasm, that I am not at all offended by and am in fact quite keen on the projects behind these latest two “firsts” (the above, and also our first Tabloid, both referred to in Mr Au’s piece). I am always very encouraged to see new projects emerging to inform and entertain the good folk of the Grid, and at the moment I am not of the opinion that either tabloid or station will bring about the demise of existing organs. To be quite honest, the fact that the hectoring of residents is often put down to “jealousy” or “fear of the new” irks me not inconsiderably - no-one is more excited by novel developments than I, as we boldly march forth towards the Twentieth Century.

Said counter-criticism misses the point entirely, which is that nobody wishes to have their own achievements and the achievements of their peers publicly dismissed, and doing so then being surprised at the reaction reveals a lack of both research and understanding, the latter of not just Second Life but also humankind. Such a lack, I fear, does not reflect well upon anyone. I would be delighted to be proved wrong on this point and do of course keep a perpetually open mind.

~*~

Incidentally, there has been extensive kerfuffle concerning a new Automaton colloquially known as “CopyBot”, which demonstrates the capability of certain new systems to capture every single item that can be seen. The Herald has a piece on it with linked cinema of an early, crude version, but I was able to instruct it to copy me last night during a meeting of many Grid luminaries, with results both amusing and personally disturbing.

Two Ordinals 1 Two Ordinals 2

The copy was exact down to the last rivet, though the automaton itself is a mere clown, simply mirroring everything that one does, including one’s animations. It would disturb me considerably more to have an actual person mimicking my appearance but behaving differently. I do not expect any creation to allow the mimicking of one’s actual personality for some time to come, but when one spends a lot of time on one’s appearance, as residents of the Grid usually do, and one is intimately familiar with it as the representation of one’s self in a particular world, seeing it duplicated has a visceral effect, a sapping of a portion of one’s individuality. We are not all Taoists.

The potential legal, economic and social issues of being able to easily duplicate anything exactly are of course considerable and something upon which I may write at a future point. On one hand I am thrilled at Scientific Advance, on the other I am extremely concerned that folk receive their Just Reward for their efforts, even if it be merely recognition (something that I am mostly concerned with) and do not wish to see a world whereby there is no real exchange of effort.

I have no respect for the “Market” and despise the Invisible and Bloody Hand, but at heart Currency is a system that allows for resource distribution, the resource here being creativity and skill and effort. Furthermore, one’s land requires the input of Capital for it to survive. Already I see that some scoundrel is distributing copies of this Bot for a sum, and others are distributing its program for free. It is uncertain whether the simple remedy of Instant Messaging the Bot with the phrase “!quit” works with these versions, or whether, as with the one that I encountered, it requires deliberate confirmation first. Even if so it will not be long before such barriers are removed.

Perhaps the best solution that I have seen (excuse me for not being able to find the original) was referring to Mr FlipperPA Peregrine, saying that since everyone is his friend, nobody wants to copy his work, because nobody copies their friends’ work. Reader, will you be my friend?

If, dear reader, you are anything like me - and if you are reading this, you do, I hate to inform you, share certain characteristics with my humble self, for instance, I know for a fact that you have the ability to read English and also a small and annoying mole on the left hand side of the neck which occasionally speaks - you have numerous different folders present in whatever Difference Engine it is that you use regularly relating to Second Life. For instance, I personally have one to store photographs and one for textures, inside each of which are numerous smaller folders, as well as one for sounds converted to the correct format, one for chat logs, one for blackmail information and so on. It may at times be awkward to immediately recognise these folders amongst many others, where they are wont to congregate, folders being gregarious things which frequently multiply.

All that aside, the point of this entry is to make it known that I have designed a few Icons for such Folders, at least for Engines of the Apple type that use OS X.

SL folder type 1 SL folder type 2 SL images folder

One may download all three icons here. To use them with one’s own folders:

  1. “Get Info” (Apple-I) on both the desired folder you wish to change, and the new folder - this should result in two windows;
  2. Click on the folder icon on the top left of the Info window of the new folder, so that the icon is highlighted, and copy it (Apple-C);
  3. Click on the top left folder icon for your folder, and paste the icon (Apple-V).

Of course, the Scary Green Eye Hand Thing is a trademark of Linden Labs not Ordinal Enterprises, these icons are purely for personal use and not for any sort of garage sale etc etc. I merely made them to prettify my own Engine slightly and thought that others might appreciate the same.

I am embarrassed that my Journal has included very little of relevance to Scripting and such methods of affecting the World, and would therefore appreciate the opportunity to post something along those lines.

The following:

personal following device.lsl

is the script for a HUD which I designed some time ago. The basic principle is simple: place the script into a prim, attach that prim as a HUD and then touch it. If there are any other avatars in the vicinity, it will give one the option of following them, allowing one to carry on conversation whilst, say, appreciating a tour of a particularly lovely area. Touch the HUD prim again to cancel this pursuit.

The script allows for the crossing of sim boundaries, which ordinarily prevents all sorts of scanning. It will take one to the last known position of the pursued avatar, then a little further, and attempt to find the person concerned again.

I wrote this particular script as I have been many times annoyed by my inability to distinguish between green dots. “Ordinal, come see this astounding thing in Port Caledon!” I hear, and the chap/ess concerned takes off and flies at speed away from Caledon I, where I usually reside. I attempt to follow them, but when I enter Port Caledon, I see a dozen green dots, any one of which could be my interlocutor. Given that Caledon generally employs a Telehub System (of which I am in favour in most cases) I cannot be “TPed” to the spot concerned. And so begins a lengthy period of “to the left!”, “it’s the place that’s on fire”, “no, the other one” and so on which quite frankly is very tiresome. Engine mechanics are meant to take the tiresomeness out of everyday life and I believe that this script - crude and undoubtedly full of potential improvements as it is, I have not even looked at it recently - helps in that endeavour.

For the idle who merely wish to have the thing working: rez a prim, start a new script, copy and paste the script into the new script, save it, then attach to your HUD and donate L$5,000 to the Ordinal Free Scripting Foundation. One of those steps may be considered optional, I leave it up to you to decide which.

It really is quite amazing what one can see in Second Life these days. This is a period of unprecedented innovation by all sorts of commercial entities, to whom we should be eternally thankful. After all, only in the past few weeks have we had the first company to launch in Second Life, the first tabloid newspaper to launch in Second Life and now - the first radio station to launch in Second Life!

Channel 4 Radio is also expanding into Second Life, claiming to be the first radio station to be based in the virtual world. Avatars can access the station through virtuallife.tv or listen through a portable virtual radio, and shows will include a dedicated Second Life community show.

Channel 4’s director of radio, Nathalie Schwarz, said listener interaction is important for the station. “Being the first radio station to launch in Second Life enables us to bring our range of programmes to new audiences who are interested in interactive content.”

Just imagine - a radio station inside Second Life! All this time, we have been able to play streaming audio in parcels, and not a soul ever thought to set up a radio station until this auspicious day. I suppose that this is why those such as Ms Schwarz receive sizeable remuneration, and we do not.

I can scarcely begin to comprehend the astounding level of creativity that these forward-thinking individuals exercise for the benefit of we poor benighted avatars. Just think of all of the things which we would not have were it not for the efforts of such folk:

  • businesses
  • clothes shops
  • newspapers
  • radio
  • live music
  • cars
  • anything given away for free

What new wonders await us? Perhaps Playboy will launch the first lapdancing establishment in Second Life. Perhaps Clear Channel will be the first to put up annoying advertisements in public places. Perhaps Chiquita will introduce - and this may seem somewhat peculiar, but bear with me, I am feeling the influence of all these media visionaries - a banana that is also a phone!

I hope that you realise quite how lucky you are to be able to be a consumer in this brave new world - and if you ever considered yourself to have actually created something, I hope you also realise now that you didn’t, because it says in the Guardian that someone else was first. Anyway, we are little people, they are big people with expenses and Powerbooks and cocaine and such, and thus it is in the natural order of things that their achievements are noted over our little nonsense tinkerings. My friends, we truly live in an Age of Wonder, which begins anew with every Press Release!

You are quite correct - I have not been around an awful lot recently. When one has little to say, one says little. As partial recompense I offer a few little graphical pieces meant to make the use of SLurls a little more obvious. Which more clearly displays that one might visit a location - Caledon Cay or Caledon Cay? Well, sir or madam or other, I believe it to be the latter, and should you agree with me, the easiest solution to enable the use of such a display is to add the following to the Style Sheet for one’s page:

a.slurl {
	background:
		url('http://ordinalmalaprop.com/images/slurl-12x16.gif')
		center left no-repeat #fff;
	padding-left: 14px;
	font-weight: bold;
}

and then simply add class="slurl" within one’s links, thusly:

<a href="blah" class=”slurl”>blah x,y,z</a>

Of course, some readers may be unable to access their Style Sheets, in which case there is always the lengthy and inconvenient option that does however produce the same result:

<a href="blah" style=”background: url(’/images/slurl-12×16.gif’) center left no-repeat #fff; padding-left: 14px; font-weight: bold;”>blah x,y,z</a>

as well as the slightly-different-but-easier-to-remember option of using a simple image:

<a href="blah" style="font-weight: bold;"><img src="http://ordinalmalaprop.com/images/slurl-12x16.gif" alt="" /> blah</a>

blah

Lastly, here is a small button-type thing which one might use instead of both hand and text:

<a href="http://slurl.com/secondlife/Caledon%20Cay/128/128/32/"><img src="/images/slurl-44x15.png" alt="slurl" /></a>

slurl

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