Whilst investigating the latest tram fiasco in Port Caledon, due to prim limits in the parcel just across the bridge (as usual), I endeavoured to show Zeppelin Duesberg (who was in attendance) that when one sits upon an object it does not fall foul of prim-limit-returnment.
Except that when I sat down on the tram, and waited for it to cross the bridge, I did fall foul of it. The tram was returned, I was plunged into limbo and forced to relog. This should absolutely not happen.
Heaven forfend that I ever be accused of being a complaining type, but when things do not operate as they are meant to, and make a fool of me when I am trying to demonstrate things, I become slightly irate.
Incidentally, please do not litter the public areas of Caledon with boxes, bicycles or bisected barnacles - it frequently obstructs the tram, and I am protective regarding the tram, and you would not wish me to have to hunt you down, really, would you?


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October 13, 2006 at 3:35 am
Desmond Shang
I fear that the rate at which we create things is barely a step ahead of the rate at which what we make is destroyed by system constraints.
It seems, I may need to turn on autoreturn to some fast, low time value. Meh.
October 16, 2006 at 7:45 pm
Kristian Ming
I had the same unfortunate circumstances happen to me when riding my freshly purchased Balloon Gunship and crossing from Caledon to Caledon II.
I was informed the vehicle had been autoreturned. This was surprising as both it and myself were plainly visible on the screen, except spinning and unable to move.
October 17, 2006 at 9:44 am
Jillian Callahan
Ahh, yes. This bug is back again. It’s especially annoying on crossing a sim border into a full parcel.
This transitional period is a bit rougher that I’d expected, and lasting considerably longer. >.