Yet again I manage to hibernate through another assault by Parties Unknown on the Grid; it is convenient for me that such things tend to occur during times of rest for me. Others have had some harrowing experiences, it seems:
The embankment next to the landing point in Rodeo is getting waterlogged and has started to slide in a few places. I was out in the muck, trying to clean off the landing stone and stabilize the hillside when an object whizzed by me. Then another. Pretty soon the air was full of them and I had to fight them off with the shovel to get away. Especially hard to do since they were trans. I ran to the south and then east into Stinson. I could hear one of them following me the whole way. I swung blindly a few times and managed to knocked it to the ground. Upon impact it became visible and split in two. I watched in frustration as it began to regenerate itself into two complete copies.
While they were making their repairs I ducked into the small cave in the southeast part of Stinson and made my way to the back wall. I didn’t have much time. I could hear the two prims powering up to full and knew they would detect me soon.
To be quite honest I have been absent for a while; I confess to being in one of my periods of ill-humour, and the only thing that I have been building recently is a Pneumatic Pistol, using a small steam engine to compress air that is then used to propel a projectile. The longer one builds up pressure, the more power the resulting shot possesses, but once full pressure is reached (indicated by a whistle) it must be released immediately, lest the Pistol suffer an overpressure explosion. But really, that is pretty much it, and even that experimentation has mostly has taken place a few hundred metres above the ground in one of my larger flying machines. Hey ho.
Sometimes I take a trip around Caledon when it is quiet, or fix the tram system, which has been irritating of late. When the Tram Rezzer vanishes, there is no Tram Rezzer Rezzer to replace it, and it would likely not work anyway as the original Rezzer only vanishes when the parcel becomes full, so any replacement would vanish shortly as well. One alternative would be different locations for trams to appear, each checking on each other, so that if Caledon II’s Rezzer suffers a mishap, trams begin at Caledon I or Port Caledon. Perhaps. (Have I said all this before? I am concerned that I begin to repeat myself with such stuff.)


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October 4, 2006 at 11:41 pm
Desmond Shang
Hmm…
I’m suspecting that our Transportation Recovery Mechanisms may have been mistaken for something else by the gridmonkeys* during the attack recovery last week.
That said, the tram rezzer and the train rezzer (which had been returned also) would probably be the among most ineffectual grid threats ever known, vying for the title with another top contender, the unscripted half meter cube.
*Gridmonkey: A quasimythic creature with Godlike Powerz, typically a Force of Good that comes around and sorts out problems that are beyond the toolset or ken of most folk in the Metaverse. I met one once; his name was Steve.
October 5, 2006 at 1:45 pm
ordinal.malaprop
Strangely enough I was just using the tram as an example of an object, rezzed by a different object, which then crosses sims, in a discussion with Mr Neva.
It could, of course, be the case that this is an extremely slow and stealthy sort of grid attack, whereby trams and trains slowly build in frequency until they take over the world. I have to say though that, certainly on my part, the Grid attacks my trams far more often than my trams attack the Grid.