And what is the problem now? Here I am in the middle of a commercial discussion and the entire world turns grey and ejects me. Honestly, one cannot help but take these things personally sometimes. A little warning would be appreciated.
~huffs~
For the record, by the way, in case this Journal is consulted, I am happy to do custom ammunition work; replacing any of the rounds fired by any of my weapons with any other rounds fired by any other weapon that I make is usually a simple task and would be priced accordingly, perhaps L$100 if the script needs updating. Adding entirely new behaviour, well, the time and effort and remuneration would really depend on what was desired, but I am certainly amenable to the idea.
~huffs again~
Addendum: I am also reminded by my Inner Estate Agent that I am never going to get my unwanted mainland sold before Tier Day now. Bah and double bah!


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September 15, 2006 at 8:20 pm
CronoCloud Creeggan
I have found that with 1.12.1(9) so far it loads textures exceedingly fast when you first boot it, but slows down later on, evincing the “hover your mouse over the texture to make it load” problem (but it’s still not as bad as 1.10.foo in that regard) Maybe I need to tweak my settings for my difference engine.
In regards to custom ammunition, would it be possible to have a machine rifle that fires bees, or explosive shrapnel rounds? Or regular ammunition, bees, explosive rounds, and flares at the change of a setting? I’m not in the market for weaponry just interested in knowing if that is possible.
Oh, I just had an idea, a replica of the Lee-Enfield with an underbarrel “grenade” launcher that fires aforementioned bees, flares and high explosive shrapnel shells. A steampunk M16A4 with the M203.
September 15, 2006 at 9:08 pm
ordinal.malaprop
Firing bee canisters instead of other bullets is possible, though might be a little, well, peculiar, given the barrel dimensions. (I dread to think what multiple bee-firing would do to a sim, as well. I’ve already had to abandon one project, a poison gas projector, because sims simply couldn’t cope.) But in general, if gun X fires it, gun Y can as well.
One slightly more problematic exception to that is flares, because the flare has to be told what colour it is meant to be immediately after firing, which requires a gun modification. It’s possible but would be a bit of work.
A project that I have been thinking of is a blunderbuss type affair that fires literally anything that one drops into it. Cows, cannonballs, corncobs. Perhaps best as a freebie.
September 15, 2006 at 10:05 pm
ShockWave Plasma
How about a slow moving round, thats visable, and announces it’s target, and how close it is getting.
Sort of “Target Shockwave Plasma, Impact 3 seconds.”
September 16, 2006 at 4:18 pm
Seonaid Barrett
Sorry, new to your journal… where is this land you’d like to part with, and what would be your asking price? Contacting me by the electronic post would be best.
September 16, 2006 at 7:27 pm
ordinal.malaprop
Shockwave: I think I might charge quite a bit to add that. However, it has given me an idea…
Seonaid: sorry, it did actually sell in the end, unfortunately at a lower price than I would wish, but such is life.