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	<title>Comments on: A slight issue</title>
	<atom:link href="http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/feed/" rel="self" type="application/rss+xml" />
	<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/</link>
	<description>The experiences in Second Life of Ordinal Malaprop. Scripting, design, observations, notes.</description>
	<pubDate>Thu, 28 Aug 2008 05:31:28 +0000</pubDate>
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		<title>By: ordinal.malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-298</link>
		<dc:creator>ordinal.malaprop</dc:creator>
		<pubDate>Wed, 02 Aug 2006 12:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-298</guid>
		<description>Ah, right. I shall replace that landmark. Actually I should go around the various sims and take landmarks for each... a rather laborious task, but, well, it is the only way. Perhaps some New Resident Urchin could be paid a sum to do this.</description>
		<content:encoded><![CDATA[<p>Ah, right. I shall replace that landmark. Actually I should go around the various sims and take landmarks for each&#8230; a rather laborious task, but, well, it is the only way. Perhaps some New Resident Urchin could be paid a sum to do this.</p>
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		<title>By: Dyne Talamasca</title>
		<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-297</link>
		<dc:creator>Dyne Talamasca</dc:creator>
		<pubDate>Wed, 02 Aug 2006 05:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-297</guid>
		<description>Good to hear it.  

I forgot to mention, though, that you have an outdated landmark to my parcel, which is now owned by someone else.  Elsewhen Tower moved to Caledon Tamrannoch when it opened, slightly south and east of where the directory says it is (it's now on the east shore of that southern inlet).</description>
		<content:encoded><![CDATA[<p>Good to hear it.  </p>
<p>I forgot to mention, though, that you have an outdated landmark to my parcel, which is now owned by someone else.  Elsewhen Tower moved to Caledon Tamrannoch when it opened, slightly south and east of where the directory says it is (it&#8217;s now on the east shore of that southern inlet).</p>
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		<title>By: Desmond Shang</title>
		<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-296</link>
		<dc:creator>Desmond Shang</dc:creator>
		<pubDate>Wed, 02 Aug 2006 01:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-296</guid>
		<description>Absolutely wonderful!

I've been working on the railroad, as well - hoping to get at least one line running before I leave for the Far East on 7 Aug.

The train is still very much 'in the rough' especially in terms of elegance and motion, and I am still mitigating the prim grace period issue.  

Ordinal, I'll have to discuss a few fine points with you later which may enlighten me and smooth it considerably.

Great to see some of Caledon's stunning minds here, and commenting :)</description>
		<content:encoded><![CDATA[<p>Absolutely wonderful!</p>
<p>I&#8217;ve been working on the railroad, as well - hoping to get at least one line running before I leave for the Far East on 7 Aug.</p>
<p>The train is still very much &#8216;in the rough&#8217; especially in terms of elegance and motion, and I am still mitigating the prim grace period issue.  </p>
<p>Ordinal, I&#8217;ll have to discuss a few fine points with you later which may enlighten me and smooth it considerably.</p>
<p>Great to see some of Caledon&#8217;s stunning minds here, and commenting :)</p>
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	<item>
		<title>By: ordinal.malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-295</link>
		<dc:creator>ordinal.malaprop</dc:creator>
		<pubDate>Tue, 01 Aug 2006 21:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-295</guid>
		<description>Well, that all seems to be working now, as far as I can tell.</description>
		<content:encoded><![CDATA[<p>Well, that all seems to be working now, as far as I can tell.</p>
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	<item>
		<title>By: ordinal.malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-292</link>
		<dc:creator>ordinal.malaprop</dc:creator>
		<pubDate>Tue, 01 Aug 2006 15:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-292</guid>
		<description>Oh, I see, well spotted. I will be able to use that then I suppose which will save some time. I shall have to change things to send global co-ordinates rather than region-relative ones I suppose, but that is easily done (I think).</description>
		<content:encoded><![CDATA[<p>Oh, I see, well spotted. I will be able to use that then I suppose which will save some time. I shall have to change things to send global co-ordinates rather than region-relative ones I suppose, but that is easily done (I think).</p>
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		<title>By: Dyne Talamasca</title>
		<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-291</link>
		<dc:creator>Dyne Talamasca</dc:creator>
		<pubDate>Tue, 01 Aug 2006 15:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-291</guid>
		<description>Actually, I believe there IS a function that retrieves the name in the API.

I discovered it last time I poked around the API documentation (shortly after the nick of time ... when I was making the grid map now in the Academy, I needed some means to find the names of islands, since SL's World Map kills my net connection)

Ah, here we go:  getRegionName:
http://secondlife.com/developers/mapapi/example-get-region-name.html

It isn't in the API guide, apparently due more to lack of the guide getting updated than the function not being part of the API (since it's listed on the Announcements, and there's an example for it).</description>
		<content:encoded><![CDATA[<p>Actually, I believe there IS a function that retrieves the name in the API.</p>
<p>I discovered it last time I poked around the API documentation (shortly after the nick of time &#8230; when I was making the grid map now in the Academy, I needed some means to find the names of islands, since SL&#8217;s World Map kills my net connection)</p>
<p>Ah, here we go:  getRegionName:<br />
<a href="http://secondlife.com/developers/mapapi/example-get-region-name.html" rel="nofollow">http://secondlife.com/developers/mapapi/example-get-region-name.html</a></p>
<p>It isn&#8217;t in the API guide, apparently due more to lack of the guide getting updated than the function not being part of the API (since it&#8217;s listed on the Announcements, and there&#8217;s an example for it).</p>
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	<item>
		<title>By: ordinal.malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-290</link>
		<dc:creator>ordinal.malaprop</dc:creator>
		<pubDate>Tue, 01 Aug 2006 09:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-290</guid>
		<description>Oh, yes, I could do it specifically for Caledon, as I know what the sim names are there. However, for elegance's sake I would prefer a system which worked automatically and, more importantly, I am thinking that this might be a more general tool for landowners around the world.

I am currently thinking that a solution simply containing a notecard listing sim names and locations would be workable, as the in-world device could use llMapDestination to send people there, the map itself would work, and in fact one does not always want a landmark for everywhere one wishes to visit anyway.</description>
		<content:encoded><![CDATA[<p>Oh, yes, I could do it specifically for Caledon, as I know what the sim names are there. However, for elegance&#8217;s sake I would prefer a system which worked automatically and, more importantly, I am thinking that this might be a more general tool for landowners around the world.</p>
<p>I am currently thinking that a solution simply containing a notecard listing sim names and locations would be workable, as the in-world device could use llMapDestination to send people there, the map itself would work, and in fact one does not always want a landmark for everywhere one wishes to visit anyway.</p>
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		<title>By: Barney Boomslang</title>
		<link>http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-289</link>
		<dc:creator>Barney Boomslang</dc:creator>
		<pubDate>Tue, 01 Aug 2006 09:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/07/31/a-slight-issue/#comment-289</guid>
		<description>How about just using a "master-map" of regions in your tool? So you see that the coordinate relative to caledon I is over 256 - so it must be in another sim. And you know what sims are there in caledon, so you can subtract 256 from the direction that is above 256 and "move" your internal pointer to the sim that is in that direction. Continue to subtract 256 from the coordinates and move the internal pointer and you should end up with the right sim name and the right coordinate.

Sure, this requires a change whenever a new sim comes up, but that isn't that often the case, so it should be possible with relative minor work.</description>
		<content:encoded><![CDATA[<p>How about just using a &#8220;master-map&#8221; of regions in your tool? So you see that the coordinate relative to caledon I is over 256 - so it must be in another sim. And you know what sims are there in caledon, so you can subtract 256 from the direction that is above 256 and &#8220;move&#8221; your internal pointer to the sim that is in that direction. Continue to subtract 256 from the coordinates and move the internal pointer and you should end up with the right sim name and the right coordinate.</p>
<p>Sure, this requires a change whenever a new sim comes up, but that isn&#8217;t that often the case, so it should be possible with relative minor work.</p>
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