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	<title>Comments on: A brief statement</title>
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	<link>http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/</link>
	<description>The experiences in Second Life of Ordinal Malaprop. Scripting, design, observations, notes.</description>
	<pubDate>Mon, 13 Oct 2008 20:41:28 +0000</pubDate>
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		<title>By: ordinal.malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-167</link>
		<dc:creator>ordinal.malaprop</dc:creator>
		<pubDate>Sat, 24 Jun 2006 20:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-167</guid>
		<description>Mambo: yes, this whole thing is an experiment, nobody has ever done anything like this before and one cannot necessarily expect it to end up well.

I have to say though that it is not a hands-off, petri-dish, "set things up and see what happens" sort of experiment. The parameters are constantly being changed with a goal in mind. This latest event is an example of that, and I think a hamfisted one. (It will of course be changing back very soon.)

Complaining and discussing the changes is part of the experiment itself; the experimenters are participants, they just have different goals and powers. There is also that it is not an experiment free of ethical consequence - people do attach importance to their experiences in SL, and become happy or sad based on them.

I am a fairly flexible sort of person in terms of my environment, and I think that island communities will be increasingly the way of the future, and I've moved to one, but I still think that mass collaboration is an intrinsically positive thing, so I will be trying to push for that as much as possible. One thing that interests me is the idea of diplomacy between island states, for instance, the "embassy" idea, and economic relations.
Incidentally I really must catch up on how Rosario is doing.</description>
		<content:encoded><![CDATA[<p>Mambo: yes, this whole thing is an experiment, nobody has ever done anything like this before and one cannot necessarily expect it to end up well.</p>
<p>I have to say though that it is not a hands-off, petri-dish, &#8220;set things up and see what happens&#8221; sort of experiment. The parameters are constantly being changed with a goal in mind. This latest event is an example of that, and I think a hamfisted one. (It will of course be changing back very soon.)</p>
<p>Complaining and discussing the changes is part of the experiment itself; the experimenters are participants, they just have different goals and powers. There is also that it is not an experiment free of ethical consequence - people do attach importance to their experiences in SL, and become happy or sad based on them.</p>
<p>I am a fairly flexible sort of person in terms of my environment, and I think that island communities will be increasingly the way of the future, and I&#8217;ve moved to one, but I still think that mass collaboration is an intrinsically positive thing, so I will be trying to push for that as much as possible. One thing that interests me is the idea of diplomacy between island states, for instance, the &#8220;embassy&#8221; idea, and economic relations.<br />
Incidentally I really must catch up on how Rosario is doing.</p>
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		<title>By: qarl</title>
		<link>http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-144</link>
		<dc:creator>qarl</dc:creator>
		<pubDate>Thu, 22 Jun 2006 23:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-144</guid>
		<description>hear hear.

yet another TERRIBLE decision to come out of LL.  perhaps the next step is to cut the mainland into a thousand disconnected islands.  or better still - make each parcel it's own virtual sim - so no one need have neighbors ever again.

i, like Ordinal, have a strong affection for the mainland.  i'm sad to see another nail in its coffin.  :(


K.</description>
		<content:encoded><![CDATA[<p>hear hear.</p>
<p>yet another TERRIBLE decision to come out of LL.  perhaps the next step is to cut the mainland into a thousand disconnected islands.  or better still - make each parcel it&#8217;s own virtual sim - so no one need have neighbors ever again.</p>
<p>i, like Ordinal, have a strong affection for the mainland.  i&#8217;m sad to see another nail in its coffin.  :(</p>
<p>K.</p>
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		<title>By: Mambo Milosz</title>
		<link>http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-137</link>
		<dc:creator>Mambo Milosz</dc:creator>
		<pubDate>Thu, 22 Jun 2006 11:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-137</guid>
		<description>Well, if I were you (which I'm not, honestly!) then I would feel neither embarrassed nor disloyal. The world is by necessity an experiment, and in such an environment part of the pleasure is surely seeing how people sort themselves out; and with whom they choose to consort. Private islands like Caledon, Neualtenberg and Rosario are simply one more stage in the growth of the experiment. Maybe one day they will also reveal unexpected flaws and the deck of cards will be shuffled one more time.</description>
		<content:encoded><![CDATA[<p>Well, if I were you (which I&#8217;m not, honestly!) then I would feel neither embarrassed nor disloyal. The world is by necessity an experiment, and in such an environment part of the pleasure is surely seeing how people sort themselves out; and with whom they choose to consort. Private islands like Caledon, Neualtenberg and Rosario are simply one more stage in the growth of the experiment. Maybe one day they will also reveal unexpected flaws and the deck of cards will be shuffled one more time.</p>
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	<item>
		<title>By: ordinal.malaprop</title>
		<link>http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-135</link>
		<dc:creator>ordinal.malaprop</dc:creator>
		<pubDate>Thu, 22 Jun 2006 09:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-135</guid>
		<description>I certainly have no issue with the idea of people explicitly banned being excluded from greater altitudes than previously; that seems a good idea (and also that such people\'s objects should be excluded as well though that is not such a simple matter I imagine).

I believe that I will write another post elaborating on this one.</description>
		<content:encoded><![CDATA[<p>I certainly have no issue with the idea of people explicitly banned being excluded from greater altitudes than previously; that seems a good idea (and also that such people\&#8217;s objects should be excluded as well though that is not such a simple matter I imagine).</p>
<p>I believe that I will write another post elaborating on this one.</p>
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		<title>By: Dolus Naumova</title>
		<link>http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-127</link>
		<dc:creator>Dolus Naumova</dc:creator>
		<pubDate>Wed, 21 Jun 2006 23:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://ordinalmalaprop.com/engine/2006/06/21/a-brief-statement/#comment-127</guid>
		<description>As a resident of the air for quite a while, I should be happy with this. However, I can see your point, and, as most people reside far above 200m. 

I had an idea a while back that would solve this: Using a new land tool, one could create ban zones that wouldn't allow anyone on the ban list to enter. Problem solved.</description>
		<content:encoded><![CDATA[<p>As a resident of the air for quite a while, I should be happy with this. However, I can see your point, and, as most people reside far above 200m. </p>
<p>I had an idea a while back that would solve this: Using a new land tool, one could create ban zones that wouldn&#8217;t allow anyone on the ban list to enter. Problem solved.</p>
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