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	<title>Comments on: If one likes sim X, one may also like sim Y&#8230;</title>
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	<link>http://ordinalmalaprop.com/engine/2006/06/08/if-one-likes-sim-x-one-may-also-like-sim-y/</link>
	<description>The experiences in Second Life of Ordinal Malaprop. Scripting, design, observations, notes.</description>
	<pubDate>Sun, 07 Sep 2008 07:11:10 +0000</pubDate>
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		<title>By: A HUD for sim tagging and rating &#171; Personal media in Second Life</title>
		<link>http://ordinalmalaprop.com/engine/2006/06/08/if-one-likes-sim-x-one-may-also-like-sim-y/#comment-949</link>
		<dc:creator>A HUD for sim tagging and rating &#171; Personal media in Second Life</dc:creator>
		<pubDate>Sun, 01 Oct 2006 22:16:23 +0000</pubDate>
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		<description>[...] Excerpts from &#8220;If one likes sim X, one may also like sim Y…&#8221; by Ordinal Malaprop. &#8220;&#8230;I did, however, become interested in the idea of sim tagging, and so I thought about a system which would allow for this. I came up with a simple HUD device with four buttons. One gives the user an informative notecard; one sends the user to the web page listing the tagged results (more on that in a moment); but the most important ones are marked Vote and Clear. The idea is that the wearer clicks Vote if they like a sim they are in for whatever reason&#8221; (&#8230;) &#8220;&#8230;If you would like to participate in this it would make me extremely happy. The system requires a large number of contributors. You don’t need to spend ages marking every sim that you like and keep the HUD on all the time - if you only visit some of your favourites and vote for them now, then forget about the whole thing, that would still be terrific. And if you do obtain one of the objects, do consider giving it to any friends of yours who might also be interested - it is free to copy and transfer. [...]</description>
		<content:encoded><![CDATA[<p>[...] Excerpts from &#8220;If one likes sim X, one may also like sim Y…&#8221; by Ordinal Malaprop. &#8220;&#8230;I did, however, become interested in the idea of sim tagging, and so I thought about a system which would allow for this. I came up with a simple HUD device with four buttons. One gives the user an informative notecard; one sends the user to the web page listing the tagged results (more on that in a moment); but the most important ones are marked Vote and Clear. The idea is that the wearer clicks Vote if they like a sim they are in for whatever reason&#8221; (&#8230;) &#8220;&#8230;If you would like to participate in this it would make me extremely happy. The system requires a large number of contributors. You don’t need to spend ages marking every sim that you like and keep the HUD on all the time - if you only visit some of your favourites and vote for them now, then forget about the whole thing, that would still be terrific. And if you do obtain one of the objects, do consider giving it to any friends of yours who might also be interested - it is free to copy and transfer. [...]</p>
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		<title>By: The Other Here &#187; What I&#8217;m Thinking of Whereing Tomorrow</title>
		<link>http://ordinalmalaprop.com/engine/2006/06/08/if-one-likes-sim-x-one-may-also-like-sim-y/#comment-58</link>
		<dc:creator>The Other Here &#187; What I&#8217;m Thinking of Whereing Tomorrow</dc:creator>
		<pubDate>Mon, 12 Jun 2006 16:17:42 +0000</pubDate>
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		<description>&lt;p&gt;[...] • SLurl Marker, Land Voting, WoW Map, and mapping metaverse space. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] • SLurl Marker, Land Voting, WoW Map, and mapping metaverse space. [...]</p>
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		<title>By: Wildefire Walcott</title>
		<link>http://ordinalmalaprop.com/engine/2006/06/08/if-one-likes-sim-x-one-may-also-like-sim-y/#comment-57</link>
		<dc:creator>Wildefire Walcott</dc:creator>
		<pubDate>Thu, 08 Jun 2006 21:19:09 +0000</pubDate>
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		<description>&lt;p&gt;Yes! Finally a potential replacement for 'Popular Places.'&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yes! Finally a potential replacement for &#8216;Popular Places.&#8217;</p>
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